Games were once meant to be fun and casual affairs.tombom wrote:Gaming has always been about competition and I imagine most games are designed to be addicting. It's not some new thing.smoth wrote:I used to want to get into game design but players are so whiney and frankly gaming is now all about competition and being as addicting as possible.
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Gaming is about having fun. The design, however, is generally one of competition for the sake of fun.smoth wrote:Games were once meant to be fun and casual affairs.tombom wrote:Gaming has always been about competition and I imagine most games are designed to be addicting. It's not some new thing.smoth wrote:I used to want to get into game design but players are so whiney and frankly gaming is now all about competition and being as addicting as possible.
- Felix the Cat
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For better or for worse, you are not in the gamer mainstream.smoth wrote:I hate wining. I am more interested in neat little skirmishes and troop combinations. I lose more then I win, to me it is more about PLAYING then COMPETING.tombom wrote:A lot of people have fun by competing. Ultimately, even if you're playing casually (lots of people do), you still want to win.
TBH a big part of the reason I'm so bad at multiplayer is that I don't try to end the game when I have the opportunity. I want it to go on as long as possible since I'm having a good time. Started when I used to play TA skirmish games - it takes like 30 minutes for the AI to even be a threat and then it's constant fun (if playing AA's ai). It's kind of frustrating that it seems people only want to win most of the time. They'll exploit anything to get the upper hand, even if it is obviously unfair (like exploits etc).
Not the coder's fault, the store's fault for being idiots and never doing backups.smoth wrote:I used to want to get into game design but players are so whiney and frankly gaming is now all about competition and being as addicting as possible. Go to college, learn to program and get a job in corporate programing. You could at least be there writing good code so someone else isn't there writing bad code that might ruin someone's life.
REAL LIFE EXAMPLE:
Kornmeyers, a local family owned furniture store that was around for over 100 years recently was forced to shut down due to some computer errors. What happened was that the software was written so poorly that inventory listings were lost and records were somehow being mixed up. I am not sure what kind of piece of crap coder wrote the system but damn!
You are not always the most elegant and some things you write are brute force but I know tons of programmers who are shit and have degrees.*edit* before that is misconstrued, I am saying you are not as bad as those shitty programmers *edit* Simply put if you are that down on your luck and poor financially esp with you being older, you may have a good chance to go to college on scholarship.
I don't know your marital status or whatever but hell man, I have been in college for 8 years, cleared enough credits for 2 degrees or 1 and a few minors if I stuck around a bit longer. I have learned soo much random crap, I don't know where to even begin to list it. So, it might be worth checking out, don't shoot the idea down, maybe it might be a good time to consider higher education! After all, it would be a fuck ton better then struggling like you are now!
Panda is going to pursue her second degree when I go to work at my new job.
Game design is like any other artistic field - there are so many people who are begging to work in that industry that it has to be viciously competitive just to stay in. Same as acting, modelling, music, etc. Go talk to a rock band and find out how hard it is starting out - then consider that gaming has no rock stars (except, maybe, RockStar) - you'll never be able to skate on your name unless you're a super-god of the industry, and even then for not very long.
A friend of mine works at Digital Extremes. Dark Sector is going Gold very soon.
I haven't seen him in-person in a long, long time, and neither has anyone else other than his co-workers.
A friend of mine works at Digital Extremes. Dark Sector is going Gold very soon.
I haven't seen him in-person in a long, long time, and neither has anyone else other than his co-workers.
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Well first you need to decide what you want to do. Do you want to do level design, concept art, programming etc and create a portfolio that is tailored to that area. Even with this, it can be a hard experience trying to get into the game industry. What is a big help is knowing someone in the industry.
My tech teacher knew a few guys at a local sony studio. Through him I was able to get in touch with some of the game designers and get a contract job as a 3d modeler/texture artist. Happiest moment of my life. Anyway, if you can get to know a game studio worker, that will help your chances at a job immensely. Your mod shows that you enjoy trying other things and are willing to spend the time to work towards your ideas.
My tech teacher knew a few guys at a local sony studio. Through him I was able to get in touch with some of the game designers and get a contract job as a 3d modeler/texture artist. Happiest moment of my life. Anyway, if you can get to know a game studio worker, that will help your chances at a job immensely. Your mod shows that you enjoy trying other things and are willing to spend the time to work towards your ideas.
- SwiftSpear
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'Games' since their initial conception have been an exercise in competition. 'Video Games' However aren't quite as strict as their predecessors in their objective. RTS for the most part are considered a competitive style category though.
Good game design should understand it's objective from square one, and great game design will accommodate the objectives of pretty much every player category as well. Hence the failure of sup com to effectively create a compelling competitive title, or the comparative failure of WC3 to create a compelling noncompetitive title (UMS asside).
Good game design should understand it's objective from square one, and great game design will accommodate the objectives of pretty much every player category as well. Hence the failure of sup com to effectively create a compelling competitive title, or the comparative failure of WC3 to create a compelling noncompetitive title (UMS asside).
ok you hate winning. i guess you dont play chess or anything like that either where the goal is primarily to WIN the other player.smoth wrote:I hate wining. I am more interested in neat little skirmishes and troop combinations. I lose more then I win, to me it is more about PLAYING then COMPETING.tombom wrote:A lot of people have fun by competing. Ultimately, even if you're playing casually (lots of people do), you still want to win.
winning and losing are a fundamental part of competitive gaming, and personally i will do everything i can (excluding hax) to win. PLAYING itself is fun too and i can accept losses, but the main GOAL for me is to WIN.
Casual games are fun too, but the thrill of winning someone after a tight, brutal match is far more satisfying than seeing your avatar in SIMS have a bigger tv.
DENYING people competitive gaming is as retarded as DENYING people from playing non competitive games. IF you dont like playing competitively, dont. its that simple.
well with this attitude i also suppose you would rip your lottery ticket if you would happen to WIn, since for you its more about being a part of lottery than WINNING, amirite?I hate wining. I am more interested in neat little skirmishes and troop combinations. I lose more then I win, to me it is more about PLAYING then COMPETING.
- HildemarDasce
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Word to that.SwiftSpear wrote:Good game design should understand it's objective from square one, and great game design will accommodate the objectives of pretty much every player category as well. Hence the failure of sup com to effectively create a compelling competitive title, or the comparative failure of WC3 to create a compelling noncompetitive title (UMS asside).
Personally, I'm not very competative. It doesn't bother me if I lose, if the road there is fun. The problem arise when I meet a player who is very competative. Then I tend to lose because I care more about how my base _looks_, and how cinematic the battles are, than finding the mathematically optimal course through the tech tree (I totally see the thrill in that as well, even though I don't really feel it's for me).
Ironically, I find I behave quite different depending on the type of game. In an RTS I often play solely for the metagame against the designer - the design of the single player campaign, and the puzzles the missions present are the primary enjoyment I get from the genre. In an FPS, this is less clear cut- I certainly like the storyline, but I also enjoy multiplayer deathmatch, and there I am def. playing to win by any means short of cheating.
So I guess it depends.
So I guess it depends.
look at this will ya argh?
http://www.gaspowered.com/jobs/
http://www.gaspowered.com/jobs/
I worked as a cook in a restaurant for awhile, it's actually really fun if you work with cool people. I would guess that if you can make it seem like you'll sell stuff you can easily get a job at geek squad or circut city's firedog considering what you know. Just dont forget their main goal is selling stuff and not just technical things. I had an interview a few days ago for firedog :). I guess they pay decent but they haven't told me yet. I'm a sophomore in college though so my well is probably not up to par with you guys 

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