Bunkers?
Moderator: Moderators
The units we have in the mod are too diferent from each other, I find it hard to believe they would manage to make bunkers not be OP combined with certain units or close to useless instead. We will just have to wait and see tough :)Fanger wrote:HOW DO YOU KNOW.. you havent tried it yet.. you havent balanced it yet.. you just dont know.. why do people automatically assume something will be OP..
I could make a nuke firing gatling deathwalker, but have it only do 1 damage.. and it would be perfectly balanced..
Its not about not wanting new things, actual I do, its about thinking that a certain idea will not work right. I think that bunkers in the simple form as we are imagining now, like, buildings that load units so they can shot from the inside winhout getting hit, wont work well. But if they be a bit more complex like certain units unable to be loaded or modifications to the capabilities of loaded units then they might work fine.Fanger wrote:this is the problem with people like you.. you assume any change will unbalance the system beyond repair, and then try NOTHING NEW.. its not the end of the world, you can tweak shit..
Company of Heroes and World in Conflict have snipers that can be garrissoned into buildings and bunkers. Noone does that because the enemy will just level the building, snipers are better when you leave it to their cloaking to keep them away from hostiles. Few games allow putting any unit into a bunker, usually only infantry is allowed (besides, usually vehicles can take just as much damage) and infantry usually doesn't get all the big guns.