Hovers are OP

Hovers are OP

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Hovers are OP

Post by manored »

I hope this is the right forum now :)

Hovers are OP: They are strong like tech 1 sea and land units (they even have better arti than tech 1 land) and since they can move in both land and sea thats bad...

One possible solution I tough was making they be tech 2 (even winhout tech 1, their factory would cost as much as a tech 2 one and their builders would be tech 2)
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Peet
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Posts: 4384
Joined: 27 Feb 2006, 22:04

Post by Peet »

Post it in the BA thread. And no, you're in the wrong forum, the same wrong forum as you posted in last time.
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