Review: Unreal Tournament 3
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Review: Unreal Tournament 3
It's quite good, much like Unreal Tournament "Classic", ie, the greatest deathmatch/CTF game ever made.
The hoverboard works surprisingly well, allowing you to move quickly at the cost of falling for several seconds if you're shot by even an enforcer. This allows you to get to the front lines faster, resulting in less boredom for you and more action for everyone. Overall a good idea.
The maps... well they're maps. A few of them are pretty well designed, but because they were dropping acid half way through development they decided to skip the two best maps: Face and Morpheus. Face in particular is a deal-breaker for me. I literally played that 95% of the time, I loved that map. I'd turn the bot count to like 63 and there'd be this huge crazy war... then turn on instagib, low gravity, and super jumping and it's insane fun.
Speaking of which... I wasn't really SEARCHING for it... but it seems there's no way to activate mutators. I'm sure I must be missing something though since this was possibly the best feature of Unreal Tournament. EDIT: YOU CAN IN FACT RUN MUTATORS, I'M BLIND.
I'm happy to say that the transition to uberhighres graphics hasn't had a detrimental effect on gameplay - that said, I'd rather play with old graphics and have 2x the maximum number of multiplayer enemies for instance. Or better AI. Or super massive levels. Or compatibility with ANY computer. Or any number of great things that get canned because they need the jiggawatts for processing shadows and crap instead.
The graphics are pretty though.
What else... oh yeah, btw, on a large number of computers you'll crash constantly, especially when loading levels. Mine was one of those. You have to modify a couple of the game's ini files and then you're fine. Asinine.
The brought back the old sniper rifle, which makes me feel like gloating. They just HAD to go "x-treme" and have a lightning gun in the previous sequels. But finally they got their head out of their pants and went back to what works.
After hearing about how crazy advanced the game is though, I'm very satisfied by the performance I get. With all settings at maximum I get at least 50 fps. This is made more impressive by the fact that you move at UT Classic speeds. You're constantly at a "gordon freeman" run speed.
Vehicles work nicely for the most part, and I imagine playing online would make the crazyubertank a lot more fun. Offline it generally just gets stuck on the side of a pebble and can't move.
AI, for all my complaining, doesn't do overly stupid things like get stuck at the side of a wall or run into each other or spin or generally do BF1942 things.
The question then, is, is it worth the price tag? No. Play UT classic and get out of the "lol bad graphix means bad game" mentality. Speaking without prejudice, the only things UT3 has on UT classic is vehicles, and this is a frakking deathmatch game, not Battlefield. UT Classic has more players, more compatibility, never crashes, a gigajillion more maps and mods and everything else, and most importantly, FACE and MORPHEUS.
I only played the game for maybe 5 or 6 hours, then went back to UT Classic... so form your own opinions or read more serious reviews... but in general I'm not jawdropped or anything. The only thing the game has going for it over its predecessors is graphics. Most of the gameplay modes were stripped out to make sure console tards could figure things out.
The hoverboard works surprisingly well, allowing you to move quickly at the cost of falling for several seconds if you're shot by even an enforcer. This allows you to get to the front lines faster, resulting in less boredom for you and more action for everyone. Overall a good idea.
The maps... well they're maps. A few of them are pretty well designed, but because they were dropping acid half way through development they decided to skip the two best maps: Face and Morpheus. Face in particular is a deal-breaker for me. I literally played that 95% of the time, I loved that map. I'd turn the bot count to like 63 and there'd be this huge crazy war... then turn on instagib, low gravity, and super jumping and it's insane fun.
Speaking of which... I wasn't really SEARCHING for it... but it seems there's no way to activate mutators. I'm sure I must be missing something though since this was possibly the best feature of Unreal Tournament. EDIT: YOU CAN IN FACT RUN MUTATORS, I'M BLIND.
I'm happy to say that the transition to uberhighres graphics hasn't had a detrimental effect on gameplay - that said, I'd rather play with old graphics and have 2x the maximum number of multiplayer enemies for instance. Or better AI. Or super massive levels. Or compatibility with ANY computer. Or any number of great things that get canned because they need the jiggawatts for processing shadows and crap instead.
The graphics are pretty though.
What else... oh yeah, btw, on a large number of computers you'll crash constantly, especially when loading levels. Mine was one of those. You have to modify a couple of the game's ini files and then you're fine. Asinine.
The brought back the old sniper rifle, which makes me feel like gloating. They just HAD to go "x-treme" and have a lightning gun in the previous sequels. But finally they got their head out of their pants and went back to what works.
After hearing about how crazy advanced the game is though, I'm very satisfied by the performance I get. With all settings at maximum I get at least 50 fps. This is made more impressive by the fact that you move at UT Classic speeds. You're constantly at a "gordon freeman" run speed.
Vehicles work nicely for the most part, and I imagine playing online would make the crazyubertank a lot more fun. Offline it generally just gets stuck on the side of a pebble and can't move.
AI, for all my complaining, doesn't do overly stupid things like get stuck at the side of a wall or run into each other or spin or generally do BF1942 things.
The question then, is, is it worth the price tag? No. Play UT classic and get out of the "lol bad graphix means bad game" mentality. Speaking without prejudice, the only things UT3 has on UT classic is vehicles, and this is a frakking deathmatch game, not Battlefield. UT Classic has more players, more compatibility, never crashes, a gigajillion more maps and mods and everything else, and most importantly, FACE and MORPHEUS.
I only played the game for maybe 5 or 6 hours, then went back to UT Classic... so form your own opinions or read more serious reviews... but in general I'm not jawdropped or anything. The only thing the game has going for it over its predecessors is graphics. Most of the gameplay modes were stripped out to make sure console tards could figure things out.
Last edited by Caydr on 16 Dec 2007, 16:05, edited 1 time in total.
Re: Review: Unreal Tournament 3
This is why consoles need to dieCaydr wrote:Most of the gameplay modes were stripped out to make sure console tards could figure things out.
Kill it with fire imo
- clericvash
- Posts: 1394
- Joined: 05 Oct 2004, 01:05
Re: Review: Unreal Tournament 3
I agree, consoles are getting close to being PC's anyway nowadays, what is really the point in them now??Comp1337 wrote:This is why consoles need to dieCaydr wrote:Most of the gameplay modes were stripped out to make sure console tards could figure things out.
Kill it with fire imo
Re: Review: Unreal Tournament 3
Target players, as Caydr pointed out, are not so bright. This with the need of mod chips for running pirated games means a lot less money lost on illegal game copies.clericvash wrote:I agree, consoles are getting close to being PC's anyway nowadays, what is really the point in them now??
EDIT : UPLOAD HOLDER POST
Last edited by Regret on 04 Aug 2010, 18:12, edited 22 times in total.
- BlackLiger
- Posts: 1371
- Joined: 05 Oct 2004, 21:58
- BlackLiger
- Posts: 1371
- Joined: 05 Oct 2004, 21:58
Actually not even the controllers are different now. It's not only possible, but actually recommended that you play UT3 with a mouse and keyboard even on PS3.DZHIBRISH wrote:I dont understand why they stripped it for consoles?what is so different?except the controllers.(i dont own a console nor will i ever touch or get near one)
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29