P.U.R.E. 0.55
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P.U.R.E. 0.55
This is the release thread for P.U.R.E.
I am currently regarding this as a "public beta", although IRL events have conspired to make it very difficult to continue to work on this game for some time to come. I hope that everybody enjoys this game, even in its unfinished state.
What is P.U.R.E., and why should you play it?
Very simply, P.U.R.E. is my attempt to build a game design that includes all of the things I liked about OTA, while cutting out the things I didn't.
Here is a promo video, made by Pendrokar, that shows you what gameplay looks like. It's showing an older version of the game- it's even more spectacular than this, visually.
Here is a promo video, made by Cabbage, showing some great footage of P.U.R.E.'s units. Very clever camera work, I think most people will really like this...
Here is the game, direct from Wolfe Games.
Here's an AAI config.
KAIK works well with P.U.R.E. out of the box, in SVN builds of Spring. Should give players a good game.
As soon as I have a config for other AIs, or I know other AIs work properly with P.U.R.E. I will post them.
System Requirements
P.U.R.E. requires the latest builds of Spring to play. This usually means that the latest SVN is required (but 0.55 is 0.76b1 compatible).Get the latest installer builds here.
Minimum System Specs
Athlon XP 1.3 GHz, or equivalent.
512MB RAM
ATi Radeon 9800SE or equivalent.
Recommended System Specs
Core 2 Duo 2.0+ GHz, or equivalent.
1GB RAM
nVidia GeForce 7900GT or equivalent.
Last edited by Argh on 23 Jan 2008, 07:37, edited 17 times in total.
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
I think you did a good job argh, I've written a blog post about it here:
http://www.darkstars.co.uk/2007/pure/
I also uploaded the trailer to youtube as you can see it embedded in my blog post.
http://www.darkstars.co.uk/2007/pure/
I also uploaded the trailer to youtube as you can see it embedded in my blog post.
DAMNAF wrote:I think you did a good job argh, I've written a blog post about it here:
http://www.darkstars.co.uk/2007/pure/
I also uploaded the trailer to youtube as you can see it embedded in my blog post.
EDIT: Uploading to Gametrailers for better quality feed! - http://www.gametrailers.com/player/user ... 46420.html
Last edited by Pendrokar on 15 Dec 2007, 02:35, edited 1 time in total.
All right all right uploading.AF wrote:edit:: bah I cant debug using P.U.R.E until I have the full proper vclibs package for svn >_>
Edit: http://xta.wolfgame.org/SimBase/vclibs.7z
http://www.darkstars.co.uk/2007/ntai-svn-package/
Too late, I already debugged using xta instead. But tobi will be happy you've finished.
Anyway there's an svn NTai and svn toolkit with all the configs including a P.U.R.E config.
Too late, I already debugged using xta instead. But tobi will be happy you've finished.
Anyway there's an svn NTai and svn toolkit with all the configs including a P.U.R.E config.
Here's an AAI config.
As of last time I tested, it still doesn't work with KAIK, and very unfortunately, RAI hasn't been available for SVN builds, since it is closed-source.
I will rebuild the bloody title-screen when I finally get home Monday- I'm commiserating with my family this weekend, to help fight the inevitable blues and keep my nose to the job-hunting grindstone, but I will fix that and put up a new one. Please let me know if you find any terrifying balance issues between now and then- the last testing I did with DRB seemed to indicate that the game is fairly well balanced and pretty close to bug-free right now, other than the air transport not working at all correctly...
As of last time I tested, it still doesn't work with KAIK, and very unfortunately, RAI hasn't been available for SVN builds, since it is closed-source.
I will rebuild the bloody title-screen when I finally get home Monday- I'm commiserating with my family this weekend, to help fight the inevitable blues and keep my nose to the job-hunting grindstone, but I will fix that and put up a new one. Please let me know if you find any terrifying balance issues between now and then- the last testing I did with DRB seemed to indicate that the game is fairly well balanced and pretty close to bug-free right now, other than the air transport not working at all correctly...
- HildemarDasce
- Posts: 74
- Joined: 13 Nov 2005, 12:06
That video looks very very good. I love the orbital drop building concept.
And the explosions look terrific... and the unit design is neat as well...
As AF pointed out, the vid is probably the best piece of promo for Spring thus far.
If it plays well (haven't had the time to play it yet), it might be a good idea to bundle it with the installer, no?
My only concern is the title. Backronyms are never a good idea in my opinion (S.T.A.L.K.E.R. anyone?).
But otherwise, I'm impressed.
And the explosions look terrific... and the unit design is neat as well...
As AF pointed out, the vid is probably the best piece of promo for Spring thus far.
If it plays well (haven't had the time to play it yet), it might be a good idea to bundle it with the installer, no?
My only concern is the title. Backronyms are never a good idea in my opinion (S.T.A.L.K.E.R. anyone?).
But otherwise, I'm impressed.