Did you know?
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- Complicated
- Posts: 369
- Joined: 06 Jun 2007, 18:51
Did you know?
That I run spring commonly at 20 fps?
Spring is probably the most hungry program on my computer.
NU CARDZ PLS.
I'm using a Gforce 7300 512MB with a dual intel pentium D processor at 2.8Ghz
(running on very near low settings)
Is that accurate for these hardware to operate that such low levels with very low FPS?
and yes I will be getting a new computer soon, hopefully it will be better.
Spring is probably the most hungry program on my computer.
NU CARDZ PLS.
I'm using a Gforce 7300 512MB with a dual intel pentium D processor at 2.8Ghz
(running on very near low settings)
Is that accurate for these hardware to operate that such low levels with very low FPS?
and yes I will be getting a new computer soon, hopefully it will be better.
- HeavyLancer
- Posts: 421
- Joined: 19 May 2007, 09:28
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
LordMatt said it best when he said "WRITE COAD PATCH!!!" dont whine, make an attempt to fix.DZHIBRISH wrote:Spring needs optimization,espesially when peopel are moving to duel core computers and getting newer nvidia and ati card(geforce 8 series has issues with spring already).
and the GF8xxx series cards just generally have issues, esp with vista (the os platform they were designed for, in a grand-mal seizure of irony)
*edit* and, im with HeavyLancer on this, my Athlon 1.6Ghz, 768MB RAM and a GF7300GT i get 10-40 fps except at the end of gigantic games. for reference, you cant really discern a difference between 30 and 40fps (unless you have unbelievable visual acuity) and spring's engine runs at 32FPS anyway, so anything over that is just a bonus.
There really is a problem with spring's usage of openGL, and it's not just writing a patch when no one knows what is wrong. And while the game engine may run at 30/32 fps, anything using smooth animations, projectiles, explosions, moving the camera, and by far most important, mouse movement, all benefit from more fps. And you're dead wrong about your visual acuity comment. That only applies to something like a movie or television that has built-in motion blur, not something crisp like a rendered game. Let me find that one link on the subject.
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
These frame rates seem really low to me... are you sure its not driver problems? Its unplayable for me with threaded optimisation turned on in the nvidia control panel (single figure FPS at the start of a game), but aslong as its off its fine (around 100 FPS at the start of a game, and thats at 1280x1024 + most settings full/near full).
My comp is also slightly over 2 years old, with the only upgrade being an extra gig of RAM... (X2 4400 and 7800GTX)
Hurry up nahelim or however its spelt! :p
My comp is also slightly over 2 years old, with the only upgrade being an extra gig of RAM... (X2 4400 and 7800GTX)
Hurry up nahelim or however its spelt! :p
- Michilus_nimbus
- Posts: 634
- Joined: 19 Nov 2004, 20:38
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
You always talk about your duel core computer. If you cores are dueling and not working as a team then you should settle that issue first.DZHIBRISH wrote:Yes all get relativly low fps with spring.
I have written this in other places but ill write it here as well.
Spring needs optimization,espesially when peopel are moving to duel core computers and getting newer nvidia and ati card(geforce 8 series has issues with spring already).
- Michilus_nimbus
- Posts: 634
- Joined: 19 Nov 2004, 20:38
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48