Further landscapes like in Total War games.

Further landscapes like in Total War games.

Requests for features in the spring code.

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Pendrokar
Posts: 658
Joined: 30 May 2007, 10:45

Further landscapes like in Total War games.

Post by Pendrokar »

We should ask how the creators of Total War series made the terrain after map borders so that it wouldn't effect CPU speed much. Well the further the landscape goes the less quality it has! Either Spring could generate the landscapes for the map or the map file should contain this!
Rome: Total War pic -
Image
Even Warcraft 3 had something almost similar just unplayable map areas!
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

SM3 already supports this

Too bad Spring doesn't really support SM3. (hohoho :wink: )
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

SM3 supports defining a playable area of the map. Sadly that's all it is, there's no working implementation that will run with anything but the entire map as a playable area.
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jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

There is no real 'trick' behind making a game with larger maps or something, it's just that spring is totally hardcoded for the current way.
Ideally there would be an abstraction of the heightmap data in some way, but there isn't.
DZHIBRISH
Posts: 357
Joined: 16 Mar 2007, 22:28

Post by DZHIBRISH »

So sad.would be very cool to have that option as a mapper(not that i am one) but i'd imagine mappers would like that.
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