New map format
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This is a good suggestion, that kind of got loss among all the talk.PauloMorfeo wrote:I remembered a new feature that could be usefull to have in the map description.
The ability for the map maker to define minimal camera height.
In Azure Rampart, there is a big gap between the fortress floor and the water. I supose that zwzsg wanted to make it like that anyway to prevent some things like people going boats or craters getting filled with water.
The problem is that the camera bounces alot. When we are on top of the fortress, the camera height is relative to the fortress, when over water, the height is relative to the water and drops...
Maybe in the map, there could be the possibility to define that the camera should never go below a certain height. Or that the height to which it refers should be always the same x.
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- Imperial Winter Developer
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- Joined: 24 Aug 2004, 08:59
Yeah, good point Gabba.
If Spring could deal with much higher areas (much much higher), it would be great for the temblorian maps, or mods such as Final Frontier, etc, as the map maker could set the camera level extremely high above the water level, so that it seems that you are fighting in the middle of nowhere, especially if you can place the land high enough that the mist obscures the player's view of the water below...
If Spring could deal with much higher areas (much much higher), it would be great for the temblorian maps, or mods such as Final Frontier, etc, as the map maker could set the camera level extremely high above the water level, so that it seems that you are fighting in the middle of nowhere, especially if you can place the land high enough that the mist obscures the player's view of the water below...
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59