TASClient (latest version available here) - Page 17

TASClient (latest version available here)

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

Moderator: Moderators

Locked
User avatar
DOT
Posts: 138
Joined: 26 Nov 2007, 15:39

Post by DOT »

Satirik wrote:here is the new icon :

Image

now with tasclient ... the sun is complete MOAHAHAHAHA :twisted:
cheap..
Satirik
Lobby Developer
Posts: 1688
Joined: 16 Mar 2007, 18:27

Post by Satirik »

actually it's not the new icon :) was kidding, the new icon will be commited tonight or tomorrow
User avatar
TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Post by TradeMark »

Yeah, here it is:
Image

What you think, i made it with free hand :-)
User avatar
DOT
Posts: 138
Joined: 26 Nov 2007, 15:39

Post by DOT »

TradeMark wrote:Yeah, here it is:
Image

What you think, i made it with free hand :-)
messed up picture lulz
ZellSF
Posts: 1187
Joined: 08 Jul 2006, 19:07

Post by ZellSF »

Latest svn version seems to ignore crash if run with the -wine argument.
Satirik
Lobby Developer
Posts: 1688
Joined: 16 Mar 2007, 18:27

Post by Satirik »

ZellSF wrote:Latest svn version seems to ignore crash if run with the -wine argument.
fixed
User avatar
TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Post by TradeMark »

Make the filter choices saveable, atm when you close the client and open it again, it doesnt filter those games (for ex. passworded) which i selected last time.
Satirik
Lobby Developer
Posts: 1688
Joined: 16 Mar 2007, 18:27

Post by Satirik »

TradeMark wrote:Make the filter choices saveable, atm when you close the client and open it again, it doesnt filter those games (for ex. passworded) which i selected last time.
first ... it's wrong ... you just have to check the "keep battle filters" in the interface options

second .... the svn filters are completly remade and there is no more "keep battle filters", the filters are always saved :)
User avatar
TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Post by TradeMark »

why the hell its not default "keep battle filters" ? THATS TOTALLY RONG.
User avatar
Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Post by Pxtl »

TradeMark wrote:why the hell its not default "keep battle filters" ? THATS TOTALLY RONG.
RTFP. Fixed in SVN, he said.
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

So, Satirik, what happened to your new splashscreen?
Satirik
Lobby Developer
Posts: 1688
Joined: 16 Mar 2007, 18:27

Post by Satirik »

neddiedrow wrote:So, Satirik, what happened to your new splashscreen?
i won't change the splashscreen
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

Yar.
User avatar
TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Post by TradeMark »

cant make more than 10 boxes fix pls
Satirik
Lobby Developer
Posts: 1688
Joined: 16 Mar 2007, 18:27

Post by Satirik »

you've never been able to make more than 10 boxes
User avatar
TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Post by TradeMark »

spring limitation? fix pls :D
Satirik
Lobby Developer
Posts: 1688
Joined: 16 Mar 2007, 18:27

Post by Satirik »

TradeMark wrote:spring limitation? fix pls :D
tasserver limitation i guess
User avatar
Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Post by Peet »

Oneliner to fix the tasserver limitation (raised to 16), now it's up to you to remove the tasclient limitation (tasclient currently kills its connection if you try to add a box that's beyond 10).
Satirik
Lobby Developer
Posts: 1688
Joined: 16 Mar 2007, 18:27

Post by Satirik »

Peet wrote:Oneliner to fix the tasserver limitation (raised to 16), now it's up to you to remove the tasclient limitation (tasclient currently kills its connection if you try to add a box that's beyond 10).
updated, tested and commited ! (didn't need a patch to update 1number ;))
User avatar
Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Post by Peet »

Ah, didn't know you had access to commit to tasserver as well. Yay :-)
Locked

Return to “Engine”