Terminology

Terminology

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

Post Reply
User avatar
1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

is currently the most popular mod.
User avatar
LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Post by LordMatt »

I don't make the lobby ask Satirk.

Ivory, I'm thinking of calling them games in the installer because some nubs might not know what a mod is, and I want it to be clear that these are completely different games (maybe not in the case of the TA mods, but the others certainly).
User avatar
Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

think referring to "mods" as "games" (and Spring as "engine" or something) would make Spring more user friendly. is not obvious to some how important a "mod" is (!)
Ivory was pointing out that the term "game" for BA is incorrect, due to BA being a modification of TA content.
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

This is a discussion we have had a few times. If it derives from content not produced within the community directly - sounds, textures, models - it is a modification. Otherwise, we should simply call them games, fan-games and experimental games.
User avatar
Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

Except for Epic Legions, which has to be called a mod for legal reasons...
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

Correction, Epic Legions has to be referred to as a "Total Conversion" which we can pose as a sub-category of fan-games.
tombom
Posts: 1933
Joined: 18 Dec 2005, 20:21

Post by tombom »

I think everything should be called either mods or games as much as you can - making differences just confuses thing imo.
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

I'd be for games or gamemodes as the name, "mod" suggests it's an optional addon and there's a base game.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

nandemonai
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

If a game derives from another game it is a mod, else it is a game or type of game.

XTA CA/BA/AA/etc are all mods because they do not sit at the top of their family hierarchy, only original Total Annihilation and its expansion packs can lay claim to that title.
User avatar
lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Post by lurker »

<memory>"/me pulls out the popcorn. I remember how this always ends up."</memory>
I think this comment is a valid addition to the thread and am preserving it. Though I'm more in the "WHAT HAVE YOU UNLEASHED!?" category.

And I think TA mods should be called mods or 'TA mods', TA total conversions should be games, and pretty much anything else is a game.
User avatar
Felix the Cat
Posts: 2383
Joined: 15 Jun 2005, 17:30

Post by Felix the Cat »

Oh geez, this again.

"Mod" describes the way in which the user obtains, installs, and interacts with the content better than "game" does, therefore they should be called "mods".
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Usually mods are optional because they only change the base game. Try using Spring without a mod.
User avatar
SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

Modules?
User avatar
Zpock
Posts: 1218
Joined: 16 Sep 2004, 23:20

Post by Zpock »

SinbadEV wrote:Modules?
This one is good since if your offended by "modification" you can just think "mod" = module instead and be happy.
User avatar
DOT
Posts: 138
Joined: 26 Nov 2007, 15:39

Post by DOT »

1v0ry_k1ng wrote:
is currently the most popular mod.
tankology?
User avatar
Comp1337
Posts: 2434
Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

smoth wrote:nandemonai
Sou desu ne
Post Reply

Return to “Game Development”