Non VTOL aircraft
Moderator: Moderators
Non VTOL aircraft
Would it be possible in spring to change how the aircraft take off.. say for like world dominiation mod where the aircraft are not all VTOL but because of the TA engine had to be VTOL
TA is set many thousands of years in the future, I can't imagine any good reason why the two sides would build non-VTOL aircraft when VTOL ones should be just as easy to construct - especially given the conditions these aircraft are designed to fight in, wilderness where the only support facilities are those that can be hurriedly thrown down with a nanolathe. Even a metal map wouldn't necessarily have a surface even enough for a taxiing aircraft.
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
You're all morons. Read what the poor bloke is saying before you reply to him.
He clearly states that he wants the ability to be able to make non-VTOL crafts, NOT that aircraft in TA should be VTOL.
And I, for one, agree with him. Just put the option in to do it will allow some difficult realism problems for popular conversions such as World Domination, Axis and Allies and many other 'real-world' conversions.
He clearly states that he wants the ability to be able to make non-VTOL crafts, NOT that aircraft in TA should be VTOL.
And I, for one, agree with him. Just put the option in to do it will allow some difficult realism problems for popular conversions such as World Domination, Axis and Allies and many other 'real-world' conversions.
"Just put the option in" is an easy thing to say when you're not writing the actual program code to allow for it. Since this isn't primarily intended as a general-purpose RTS engine, I see nothing wrong with opining that the coders shouldn't spend their precious time on options that aren't of particular interest to its primary purpose, serving as a successor/replacement for OTA.
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
I don't think it would be that difficult to put in. Just have a tag "VTOL=true" or something.
Then you just set units not set to VTOL require to reduce their height exponentially before they are allowed to stop moving. I don't think it would be so difficult.
And who knows what mods will use this engine once its released. I can see a number of era's which would find spring perfect once modders got hold of it, especially considering Spring may well be open sourced.
Then you just set units not set to VTOL require to reduce their height exponentially before they are allowed to stop moving. I don't think it would be so difficult.
And who knows what mods will use this engine once its released. I can see a number of era's which would find spring perfect once modders got hold of it, especially considering Spring may well be open sourced.
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
I talked to SJ about this on another topic, they used to have non-VTOL aircraft in there that used to land on airfields to reload and everything, i'm all for it, aircraft could shelter in durable airfields and reload and scramble if it's under attack, you could just give them team numbers as you are used to so they no longer have to sit on the ground and take off vertically.
Ofcourse OTA can stick with it's trusted VTOLs, but AATA and WD will finally be realistic.
SJ will probably implant this but there's no priority in this.
Ofcourse OTA can stick with it's trusted VTOLs, but AATA and WD will finally be realistic.
SJ will probably implant this but there's no priority in this.
Silly idea, but it would still be pretty cool; make aircraft with the tag htol=1; (Horizontal take off and landing..) just drive along the contour of the terrain like a ground unit for a short bit and then have them take off, would look quite odd over hills and such, but less odd then an huge soviet bomber with vtol. 

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- Posts: 46
- Joined: 25 Jul 2005, 20:07
[sarcasm] Gee, I sure hope they release Spring as open source software too! [/sarcasm]Warlord Zsinj wrote:Spring may well be open sourced.
Anyway, I totally agree that they should add whatever features mods request, but first things first, let's get the game stable and get all the planned features implemented.
hi, this should be priorityGrOuNd_ZeRo wrote:I talked to SJ about this on another topic, they used to have non-VTOL aircraft in there that used to land on airfields to reload and everything, i'm all for it, aircraft could shelter in durable airfields and reload and scramble if it's under attack, you could just give them team numbers as you are used to so they no longer have to sit on the ground and take off vertically.
Ofcourse OTA can stick with it's trusted VTOLs, but AATA and WD will finally be realistic.
SJ will probably implant this but there's no priority in this.

I hopes with airbase system we can still choose which planes we will use...unlike in empire earth (which i still cant figure how to choose which aircraft will be on mission) .
also here the airbase have 2 function - build and reload - that would need clever interface
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- Posts: 578
- Joined: 19 Aug 2004, 17:38
I thought that making non-VTOL aircraft would be as simple as not allowing it to reach "in flight" status until it reaches a certain takeoff speed. This would require one tag - takeoffspeed. Set it to 0, and the craft will instantly take off the moment you tell it to. Optionally, another tag for making the plane ascend to its cruise altitude before starting to move. I thought about that as a part of an effort to unify all unit classes into one (to allow for more flexibility), but I never got around to making that effort...