Open Source Realtime Strategy Game Engine
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Post by lurker » 02 Dec 2007, 12:44
Post by SwiftSpear » 03 Dec 2007, 10:45
Post by Comp1337 » 03 Dec 2007, 10:48
Post by SwiftSpear » 03 Dec 2007, 10:50
Post by Comp1337 » 03 Dec 2007, 11:00
Post by SwiftSpear » 03 Dec 2007, 11:03
Post by lurker » 03 Dec 2007, 12:18
Post by Comp1337 » 03 Dec 2007, 14:25
Post by Felix the Cat » 03 Dec 2007, 22:59
Post by AF » 04 Dec 2007, 00:17
Post by Felix the Cat » 04 Dec 2007, 01:14
Post by AF » 04 Dec 2007, 01:18
Post by TradeMark » 04 Dec 2007, 01:30
Comp1337 wrote:Alas, mikuru it is not Sore wa Tsukimiya Ayu da yo edit: am i japanese yet
Post by Felix the Cat » 04 Dec 2007, 02:54
Post by Zpock » 04 Dec 2007, 04:01
So a couple of years ago, Larry and I were walking in a park in Barcelona and started talking about license compatibility and how important this is.
Post by tombom » 04 Dec 2007, 13:58
Felix the Cat wrote:But this is open-source penetration. It's hundreds of times better, because it means anyone can get in on the action and help to penetrate even more.
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