aGorm map re-relesaes, any suggestions?

aGorm map re-relesaes, any suggestions?

Discuss maps & map creation - from concept to execution to the ever elusive release.

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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

aGorm map re-relesaes, any suggestions?

Post by aGorm »

As im re doing the maps is there anything you most definatly want added to the maps? Like, do you want more sea around king of the rock for example? Things like that? Or has anyone noticed an unfiar advantage on any maps? Thanks in Advance.

aGorm
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

i would like more place to build
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

larger castles map with 2 castles in the middle top and bottom respectively both with 4 entrances surrounded by a lush greenland with floodplain (but a place where both land and sea units can pass as a crossing point) and hills and some mountains surrounding it :D
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Min3mat
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Joined: 17 Nov 2004, 20:19

Post by Min3mat »

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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

Arg, .bmp!

Ok, FU, doesn't like png, but still, there's gif, jpeg, ....
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

hmm, something with grassy pastures, big towering mountains, and lots fo places where battles could happen in the middle but not a set fo rivers with plains in the middle, soemthign that'd be good for large scale ambushes etc
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Min3mat
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Joined: 17 Nov 2004, 20:19

Post by Min3mat »

^ loook at my map alantai. the crossings are LARGE defensible by units with a radar preferably. difficult to DT up or block using large amounts of stationary defenses :) perfect for big battles :D
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Neuralize
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Joined: 17 Aug 2004, 23:15

Post by Neuralize »

Larger castles map eh? :P
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hrmph
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Joined: 12 May 2005, 20:08

..

Post by hrmph »

I think all your maps have been nice and balanced. Off the top of my head the only thing I can think of... I remember one time on two hills my starting position was bottom right, and it was a bit of a walk before there was enough level terrain to build a factory.
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aGorm
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Joined: 12 Jan 2005, 10:25

Post by aGorm »

OK guys this is not NEW map idea's just fixes for the old ones, thanks hrmph ill be sure to be carfull with teh start poss's.

As for the castles, dont you mean pyramids? I never made the castle map.

And to NOiZE, thanks, I had an inking that had been siad befor and (if you check volcano island) hopefull you'll notice there is a bit more room!

aGorm
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

^ loook at my map alantai. the crossings are LARGE defensible by units with a radar preferably. difficult to DT up or block using large amounts of stationary defenses :) perfect for big battles :D
That map isnt very interesting to look at min3mat, I meant cliffs valleys canyons plateaus etc, something messy that isnt simply a large plain or a river with bridges or two main chokepoints and mountains.
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

Thats where i come in with my IMAGINATION. I will take that and make somthing cool. Just dont expect it any time soon...

aGorm
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