Advance wars: Spring - Project [RECRUITING] - Page 5

Advance wars: Spring - Project [RECRUITING]

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Stealth870
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Joined: 13 Sep 2004, 00:25

Post by Stealth870 »

Since you are aiming at a real-time Advance Wars, have you looked into any Battalion Wars (2) gameplay style? Your models look very nice by the way, and it will be interesting to see how this works out.
Sheekel
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Joined: 19 Apr 2005, 19:23

Post by Sheekel »

Stealth870 wrote:it will be interesting to see how this works out.
It wont be working out at all until someone can help me with LUA. I can mod units and script and do pretty much everything else but until i find someone willing to write the basic LUA that will govern the game, we're stuck.
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KDR_11k
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Post by KDR_11k »

You could learn Lua...
Sheekel
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Post by Sheekel »

Units (textures pending)

Image
Magus_X
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Joined: 25 Oct 2006, 01:19

Post by Magus_X »

Very nice models
Well, i pretty much abandonned the mod, so you are the leader now :/, im with lack of time and skills lately... :<
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SinbadEV
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Joined: 02 May 2005, 03:56

Post by SinbadEV »

I volunteer moral support. You can do it Sheekel!!! I would recomend building the thing into a crappy-generic TA clone so that it's easier for whoever decided to LUA it up for you eventually has an easier time of it... I'd look into learning lua but... you know... dwarf fortress... :?
Sheekel
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Joined: 19 Apr 2005, 19:23

Post by Sheekel »

As of now the only thing i need to know how to do is Spawn multiple start units.

I have a capture system implemented completely without the use of LUA.

If nobody steps up, i presume I'll be able to learn LUA eventually and make a script for proper start games.
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Snipawolf
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Post by Snipawolf »

Spawn multiple start units?

That sounds extremely easy, it should be a breeze. You got this Sheekel :P
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KDR_11k
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Post by KDR_11k »

Learning Lua is a good idea.
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clericvash
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Post by clericvash »

Just looked at the building models, good work Sheekel!
Sheekel
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Joined: 19 Apr 2005, 19:23

Post by Sheekel »

Thanks for the support guys :-)

Moar units:

AA and Artillery (textures pending)

Image
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kiki
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Post by kiki »

For the AA turret, are the front faces of the guns flat? It looks like there a a few wasted polys with all those triangles. Not much to count towards anything tho.
Sheekel
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Joined: 19 Apr 2005, 19:23

Post by Sheekel »

Yeah thats what happens when i make cylinders in Rhino and try to mesh them...i get a ton of polys and im really to lazy to clean it up manually...
Sheekel
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Joined: 19 Apr 2005, 19:23

Post by Sheekel »

Infantry - 383 polys

Image
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Pressure Line
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Joined: 21 May 2007, 02:09

Post by Pressure Line »

Sheekel wrote:Infantry - 383 polys

Image
hehe. looks liek an oompa loompa :D
Sheekel
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Post by Sheekel »

oompa loompa doo pa dee doo...I've got a shotgun waiting for you

:twisted:
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Pressure Line
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Post by Pressure Line »

Sheekel wrote:oompa loompa doo pa dee doo...I've got a shotgun waiting for you

:twisted:
jesus h christ, that was a fast reply :O
Sheekel
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Post by Sheekel »

Haha its 2am, got nothing to do but maek units and surf the forums
Sheekel
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Joined: 19 Apr 2005, 19:23

Post by Sheekel »

Textured for script testing. The folks at S:44 graciously offered me use of their infantry scripts. Slight model tweaking and such has yielded what i think looks fairly natural:


Image


Image
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clumsy_culhane
Posts: 370
Joined: 30 Jul 2007, 10:27

Post by clumsy_culhane »

yay its working. pity that ur using the blob shadows widget :p
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