Commander Under Attack v2.00 - Page 2

Commander Under Attack v2.00

Discuss Lua based Spring scripts (LuaUI widgets, mission scripts, gaia scripts, mod-rules scripts, scripted keybindings, etc...)

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LordMatt
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Joined: 15 May 2005, 04:26

Post by LordMatt »

BigHead wrote:WIN
Thanks I'll get this immediately. :-)
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BigHead
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Joined: 12 Jul 2007, 18:55

Post by BigHead »

Btw TechnoTone could you please change the topic title and the first post to reflect my widget updates?
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TechnoTone
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Joined: 23 Aug 2005, 22:02

Post by TechnoTone »

BigHead wrote:Btw TechnoTone could you please change the topic title and the first post to reflect my widget updates?
Sorted. I've update UF too so you might want to remove your file for neatness.
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TechnoTone
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Post by TechnoTone »

Re-uploaded.
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1v0ry_k1ng
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Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

can we have one that centers on the commander when under attack? (then does not re-center for about 30 seconds)
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LordMatt
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Post by LordMatt »

Only if it's optional. I would find that extremely annoying.
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LordMatt
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Joined: 15 May 2005, 04:26

Post by LordMatt »

The version of this widget on UF does not work, someone maek fix plx.

Code: Select all

Failed to load: unit_comm_under_attack.lua  (Include() could not load 'LuaUI/Headers/spring.h.lua'
)
Smiff
Posts: 123
Joined: 03 Oct 2007, 12:54

Post by Smiff »

just saw a problem with this:

commander ends game was off.
playing CA r980

a player got the Commander Under Attack warning and probably his commander was killed soon after, anyway the msg was stuck on the screen. had to disable the widget to get rid of it!

only seen this once not sure exactly why it happened but there's a possible bug here?
thanks great widget otherwise.
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