New idea for a map (Capture/revive map based features)

New idea for a map (Capture/revive map based features)

Discuss maps & map creation - from concept to execution to the ever elusive release.

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[]__
Posts: 1
Joined: 29 May 2007, 21:16

New idea for a map (Capture/revive map based features)

Post by []__ »

In many games there are features that are made for capturing. So why not make maps with something like it. Now most common mod used is BA and it has t1 revive bots, from what i saw dead units can be placed on maps, this gives easy way to make strategic buildings to be capturedby reviving (tactical nukes, E structures). Coms have capture by default.

Or maybe some LUA stuff that allows all builders capture/revive certain structures/units made only for to be used this way.

Speedball has map based building so making map based unit for capture/revive should not be that hard.

Sorry if this was mentioned before never saw any topic that is close to my idea.
tombom
Posts: 1933
Joined: 18 Dec 2005, 20:21

Post by tombom »

Although it's only vaguely related, I made a Lua mutator which creates a unit in the middle. Whenever the unit is killed, it respawns on the team that killed it. There's a countdown and when it reaches zero whoever holds the flag wins.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

You do lua, tombom?
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