Map RELEASED ... Metal-Isles at FU web site ...

Map RELEASED ... Metal-Isles at FU web site ...

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genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Map RELEASED ... Metal-Isles at FU web site ...

Post by genblood »

Here are some screen shots of the map. I still have to change
a few things. I got to lose the trees that are in a few areas.
I also, got to fix the texture map too.

[UPDATE] 8-1-05

Map released ... at FU ..

http://www.fileuniverse.com/?p=showitem&ID=1253


Here are the screen shots ...

Image
Image
Image
Image



I hope you like the screen shots. I should have it done in a few days ...[/url]
Last edited by genblood on 02 Aug 2005, 02:01, edited 1 time in total.
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Neuralize
Posts: 876
Joined: 17 Aug 2004, 23:15

Post by Neuralize »

Yeah, we really need sharp man, I got trees all over my heavy metal :(
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

:D this is the coolest map...now if only the OTA patch came out and i stopped getting owned by rapier rushes!!! :D
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

Mmm, perhaps you could use the same settings for the sea as zwzsg uses for Core Prime Industrial Area? That map really had a murky feel to its oceans,
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

Yeah, althought a bit too fluorescent, I like the look my green water.

Could you brighten the map? The shading usually makes the texture appears much darker than it is, so you need to brighten the texture to counter.
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

i like the darkness of the map and the water colour btw
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