I've got a project for a mapper. The map (I only need 1 for current purposes, but for the sake of repetitiveness and such, more maps would be great) is going to require a different kind of resource layout, one with specific feature placement. I suppose you could take a regular old map like Comet and modify it to have the features also.
Anyway, if you are interested in a small map project for a unique mod in development, let me know.
Mod-specific map request
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- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
*bump*
The mod is based off Advanced Wars for the Game Boy Advance. Hopefully you've played it, it will make this explanation a bit easier to understand. If anything is unclear, let me know :)
There are no specific needs as far as the requirements of the map design. Not too big, 12x12 or 14x14 would be perfect. Preferrably a land map with some water and rivers and whatnot. "Conquerers Isle" is a good example. Be aware that the commander you spawn with is a building, a large building at that, with a 11x11 footprint. Make sure there is enough space around the start positions so the building isnt blocked or stuck in a mountain
The resource system is the most important. There wont be any need for metal or geothermal, everything is done by captures (similar to captures from advance wars) large features that are placed around the map.
The features look like this, 11x11 footprint:

There are separate features for energy and metal. I already have several modeled and textured, ready for use.
I suppose the best thing would be to have several buildings near the start position, and then features of higher value placed at strategic points on the map.
an example:
http://media.gameboy.ign.com/media/015/ ... 80880.html
As you can see, there are units around the map, and several buildings that they are in control of and are giving them more resources. The buildings in grey are unclaimed, and of high value to control. The goal would be to have a map where the position of these features will require strategy and planning to take control of them, and defend them while you capture.
I feel as though I've written a long-winded, confusing message. Feel free to design any map layout you'd like, you can even take an older one and modify the resource system to fit the needs of the mod.
Thanks
The mod is based off Advanced Wars for the Game Boy Advance. Hopefully you've played it, it will make this explanation a bit easier to understand. If anything is unclear, let me know :)
There are no specific needs as far as the requirements of the map design. Not too big, 12x12 or 14x14 would be perfect. Preferrably a land map with some water and rivers and whatnot. "Conquerers Isle" is a good example. Be aware that the commander you spawn with is a building, a large building at that, with a 11x11 footprint. Make sure there is enough space around the start positions so the building isnt blocked or stuck in a mountain
The resource system is the most important. There wont be any need for metal or geothermal, everything is done by captures (similar to captures from advance wars) large features that are placed around the map.
The features look like this, 11x11 footprint:

There are separate features for energy and metal. I already have several modeled and textured, ready for use.
I suppose the best thing would be to have several buildings near the start position, and then features of higher value placed at strategic points on the map.
an example:
http://media.gameboy.ign.com/media/015/ ... 80880.html
As you can see, there are units around the map, and several buildings that they are in control of and are giving them more resources. The buildings in grey are unclaimed, and of high value to control. The goal would be to have a map where the position of these features will require strategy and planning to take control of them, and defend them while you capture.
I feel as though I've written a long-winded, confusing message. Feel free to design any map layout you'd like, you can even take an older one and modify the resource system to fit the needs of the mod.
Thanks
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
hmm... it sound like you want a system very similar to teh S44/SWS flag system. i hate to jump on the bandwagon, but this can be done with LUA.
with a mod-side gadget you could auto-spawn an energy structure on every geao, and a mex structure on every metal spot (probably wont work very well on cloudmetal meps) then all thats required is to either lua a capture code, or make the units all able to capture, and every unit (except the mex/energy structures) unable to be captured
in saying that, you would probably want a map with more than average metal. i may have a stab at it.
with a mod-side gadget you could auto-spawn an energy structure on every geao, and a mex structure on every metal spot (probably wont work very well on cloudmetal meps) then all thats required is to either lua a capture code, or make the units all able to capture, and every unit (except the mex/energy structures) unable to be captured
in saying that, you would probably want a map with more than average metal. i may have a stab at it.
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09