Mod-specific map request

Mod-specific map request

Discuss maps & map creation - from concept to execution to the ever elusive release.

Moderator: Moderators

Post Reply
Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

Mod-specific map request

Post by Sheekel »

I've got a project for a mapper. The map (I only need 1 for current purposes, but for the sake of repetitiveness and such, more maps would be great) is going to require a different kind of resource layout, one with specific feature placement. I suppose you could take a regular old map like Comet and modify it to have the features also.

Anyway, if you are interested in a small map project for a unique mod in development, let me know.
User avatar
Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Post by Pressure Line »

moar details plz, ill have a go at whipping up (a fairly crappy) map for ya.
Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

Post by Sheekel »

*bump*

The mod is based off Advanced Wars for the Game Boy Advance. Hopefully you've played it, it will make this explanation a bit easier to understand. If anything is unclear, let me know :)

There are no specific needs as far as the requirements of the map design. Not too big, 12x12 or 14x14 would be perfect. Preferrably a land map with some water and rivers and whatnot. "Conquerers Isle" is a good example. Be aware that the commander you spawn with is a building, a large building at that, with a 11x11 footprint. Make sure there is enough space around the start positions so the building isnt blocked or stuck in a mountain

The resource system is the most important. There wont be any need for metal or geothermal, everything is done by captures (similar to captures from advance wars) large features that are placed around the map.

The features look like this, 11x11 footprint:

Image

There are separate features for energy and metal. I already have several modeled and textured, ready for use.

I suppose the best thing would be to have several buildings near the start position, and then features of higher value placed at strategic points on the map.


an example:

http://media.gameboy.ign.com/media/015/ ... 80880.html

As you can see, there are units around the map, and several buildings that they are in control of and are giving them more resources. The buildings in grey are unclaimed, and of high value to control. The goal would be to have a map where the position of these features will require strategy and planning to take control of them, and defend them while you capture.


I feel as though I've written a long-winded, confusing message. Feel free to design any map layout you'd like, you can even take an older one and modify the resource system to fit the needs of the mod.

Thanks
User avatar
Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Post by Pressure Line »

hmm... it sound like you want a system very similar to teh S44/SWS flag system. i hate to jump on the bandwagon, but this can be done with LUA.

with a mod-side gadget you could auto-spawn an energy structure on every geao, and a mex structure on every metal spot (probably wont work very well on cloudmetal meps) then all thats required is to either lua a capture code, or make the units all able to capture, and every unit (except the mex/energy structures) unable to be captured

in saying that, you would probably want a map with more than average metal. i may have a stab at it.
Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

Post by Sheekel »

I have no idea where to even start with LUA...

Thanks for the help :-)
User avatar
Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Post by Pressure Line »

:D

but you will probbaly want at least one specific map, because there will most likely be a need for more-than-average numbers of geo spots.
Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

Post by Sheekel »

Any recommendations? Or are you willing to make one?
User avatar
Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Post by Pressure Line »

Sheekel wrote:Any recommendations? Or are you willing to make one?
i *could* but i will probably gt bored after about 5 minutes and never finish. that and im terrible ^_^
Post Reply

Return to “Map Creation”