A few rules:
1. Can't use OTA content.
2. Can't use OTA headers.
3. Try not to use names similar to OTA.
Here is the script:
http://pastebin.ca/792670
Here is the model and texture.
http://www.unknown-files.net/spring/3790/euefac/
Here is the FBI:
Code: Select all
[UNITINFO]
{
Name=E-Factory;
UnitName=euefac;
BuildCostEnergy=100;
BuildCostMetal=400;
BuildTime=10;
Buildpic=ehcraft.bmp;
Category=FACTORY;
Description=Light Factory;
FootprintX=6;
FootprintZ=6;
MaxDamage=4500;
ObjectName=euefac.s3o;
Side=EUROPIAN;
SoundCategory=SOUND;
TEDClass=PLANT;
SightDistance=625;
MovementClass=TANK1;
MaxSlope=30;
Builder=1;
WorkerTime=20;
YardMap=occcco occcco occcco occcco occcco occcco;
wpri_badTargetCategory=ANTILASER;
wspe_badTargetCategory=VTOL;
BadTargetCategory=ANTILASER;
ExplodeAs=SMALL_BUILDINGEX;
SelfDestructAs=SMALL_BUILDING;
NoChaseCategory=ALL;
LeaveTracks=0;
MaxWaterDepth=35;
SmoothAnim=0;
idletime=400;
idleautoheal=10;
shownanospray=0;
shownanoframe=0;
firestandorders=1;
mobilestandorders=1;
standingfireorder=2;
standingmoveorder=2;
}