Map format improvement

Map format improvement

Discuss maps & map creation - from concept to execution to the ever elusive release.

Moderator: Moderators

Post Reply
User avatar
[K.B.] Napalm Cobra
Posts: 1222
Joined: 16 Aug 2004, 06:15

Map format improvement

Post by [K.B.] Napalm Cobra »

Could we have the pathfinding bundled with the map rather than generated the first time its used?
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

Of course you can. Distribute the .pe and .pe2 files with the map and watch the filesize shoot up!
Torrasque
Posts: 1022
Joined: 05 Oct 2004, 23:55

Post by Torrasque »

Could we have the pathfinding bundled with the map rather than generated the first time its used?
I have a better CPU than bandwidth. So I'm not really for that.

I would like to have them beeing compressed when created.
(the 9mo of flooded desert become 1.3 mo)

And have them in a \path directory inside the map folder. Like that, we can easly remove them (I know, I'm a bit lazy) and have a bette sight of our map without having 3x more files.
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Could you not write a program to do precalc on the fly for all the maps at once before you start the game, it'd need rewritting everytime pathfinding changed but it could just tie in with the existing code in the engine.
Post Reply

Return to “Map Creation”