Im not a modmaker and i have nothing to do with the developement of any mod in spring.Tired wrote: Sleksa, my mod is balanced. Yours is not.
And your mod might be balanced , as i dont know the correct meaning for this term like you do, so i cant argue wheter it is or isnt balanced, but its dull and unsatisfying compared to BA.
Balanced annihilation's objectives yet again are to pick up from aa 2.23 "op wezel" version, and bring back the gameplay of AA as WarC once knew it. The term balance thus refers to bring back AA from the wezel spam into "normal aa" gameplay.Balance is subjective.
The creators call it balanced annihilation because they are striving for the balance that they want.
For me the term balance means a units usefulness in correlation to other units. your flash - to - sumo metal cost ratio explanation, like you said is "balanced" because the same metal amounts invested in the sumo and flash are equal, and they both posess equal power to match eachother.Sleksa, my mod is balanced. Yours is not. This was defined by simple values. How can you all use the word "balance" as though it's some magical cureall that defines all elements of gameplay when it's not? The word simply doesn't mean what you think it does. Other people who speak English should've corrected the rest of you by now, but no one has, which is a fault of English words often having multiple meanings. In this case, it has but one.
But what im saying, is that there are too many variables that you cannot take into account, and most of these come from the players involved. A players apm is not set. It varies between the users, player a might have 60 apm, whereas player b might have 260 apm. How can you predict and evaluate something such as this? Or where and how he will focus on or how will he play.
So making a "balanced" game, that involves different human players is impossible.