Calling Music to be played with the lua would be easy.
For agressive, when a unit is destroyed, agressive music between the two players engaged in combat, they're lua will activate sounding an appropiate song which is likely to be set at random.
A timer should then be set and resetted everytime a unit is destroyed. When the last fire as been shot, a timer setted to a specific limit, when upon reached, moves back to a build playlist.
can customize to put your own music aswell as Michael's music.
New Game Music Soundtrack?
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Hey, I really appreciate that! It's always good to get feedback. Thanks for the compliment! I guess I won't quit it just yet...ianmac wrote:I don't think any has said this but I realy like your music. Your stile is pritty close to Jeremy Souls stile who did TA to start whith, whitch is a good thing.

News to me that Spring has an imbedded mp3 player. 0o
Annoying that LUA can't handle the files directly, for that matter - everyone's so afraid of anything with copyrights. All of the free file formats that LUA players can handle are ass for quality and compression rates.
Annoying that LUA can't handle the files directly, for that matter - everyone's so afraid of anything with copyrights. All of the free file formats that LUA players can handle are ass for quality and compression rates.
SwiftSpear wrote:Ok... I don't understand why Lua can't call spring's imbedded MP3/Ogg players and give them file information on what music files need to be played?
Spring has all the embedded file play information, AFAIK in a lua accessible form...
So, anybody actually added music to a mod yet? I'd love to see the Cube "Pingpong" OST added to Kernel Panic.
http://www.archive.org/details/TheCubeGameOstPingPong
http://www.archive.org/details/TheCubeGameOstPingPong