LOW FPS WHY!?!?!
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LOW FPS WHY!?!?!
Ok, so I used to have these:
AMD Athlon 64 3200+ Venice 2.0GHz
GeForce 6600 256MB 128-bit
Replaced it with:
AMD Athlon 64 X2 4200+ Toledo 2.2GHz
8600 GTS factory overclocked
yet I still have low fps in the teens. I get spikes to 30/40 when I look at the sky only. Now I do have my thread optimization off.
so why the low fps? shouldn't I at least get 40-50 fps? What the fuck is going on? Any ideas?
AMD Athlon 64 3200+ Venice 2.0GHz
GeForce 6600 256MB 128-bit
Replaced it with:
AMD Athlon 64 X2 4200+ Toledo 2.2GHz
8600 GTS factory overclocked
yet I still have low fps in the teens. I get spikes to 30/40 when I look at the sky only. Now I do have my thread optimization off.
so why the low fps? shouldn't I at least get 40-50 fps? What the fuck is going on? Any ideas?
Caydr has a 8800GTS, the score difference isn't that much.smoth wrote:updated my drivers etc no improvement.
ran 3dmark and got an average score of 5272 caydr supposedly got 100+ fps with like 6000 something. So what the hell. ARRRRRRRRRRRRR!
Anyway, dualcore in Spring causes trouble and GeForce 8 in Spring causes trouble.
I wonder what it was that made caydrs machine run at such a high fps. Also, I just tried sm3 on this new setup and I no longer get a system stop error :).
That is interesting. Although I suspect it was my other mbo that was all dicked up.
here is the interesting thing I get about 30 - 8 fps on grts river valley with 17 being the standard.
giant hills and valleys 34- 10 with 24 being the standard
eenarrow pasage sm3 60 30
sky boxes eat fps. Sm3 runs faster. I wonder what is going on. something is screwy with spring. I want to know what.
That is interesting. Although I suspect it was my other mbo that was all dicked up.
here is the interesting thing I get about 30 - 8 fps on grts river valley with 17 being the standard.
giant hills and valleys 34- 10 with 24 being the standard
eenarrow pasage sm3 60 30
sky boxes eat fps. Sm3 runs faster. I wonder what is going on. something is screwy with spring. I want to know what.
I updated my cpu drivers here: http://www.amd.com/us-en/Processors/Tec ... 18,00.html
and I now have another 5 frames higher! holy shit!
and I now have another 5 frames higher! holy shit!
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
The geforce 8 series cards are a major departure from standard gpu design.
As such the way spring uses OpenGL has a big impact on performance for the same reason nvidia cards running spring don't like threaded optimizations. I would expect a similar situation with ATI 2xxx HD cards.
Other quirks in th gf8 architecture include:
- same fps regardless of which water renderer you use.
- same fps with max antialiasing as no antialiasing.
anti-aliasing, reflectivity, and the water renderers have almost no impact of any kind of frame rates in gf8 cards even if your average frame rate is around 30fps. The msot I've ever seen it flicker is by 1 or 2 frames per second when switching ingame.
As such the way spring uses OpenGL has a big impact on performance for the same reason nvidia cards running spring don't like threaded optimizations. I would expect a similar situation with ATI 2xxx HD cards.
Other quirks in th gf8 architecture include:
- same fps regardless of which water renderer you use.
- same fps with max antialiasing as no antialiasing.
anti-aliasing, reflectivity, and the water renderers have almost no impact of any kind of frame rates in gf8 cards even if your average frame rate is around 30fps. The msot I've ever seen it flicker is by 1 or 2 frames per second when switching ingame.
yea
I want some info on this too, I want to install XP again soon, mostly for ease-of-use, and I have an MSI NX8600GT, based on the regular 8600GT, but on linux, spring is extremely jumpy(probably the Dual Core CPU), and I can't set the water renderer, etc. above the lowest.