Crash

Crash

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Harbinger
Posts: 82
Joined: 26 Mar 2007, 22:14

Crash

Post by Harbinger »

Code: Select all

Connecting to server
Connected to 82.236.136.190:1337 using number 6
Using script Commanders
Map: Tangerine.smf
Mod: "Balanced Annihilation V5.8" from BA58.sd7
TransportHover: 0 
Opening map file
Loading Map
Loading detail textures
Creating overhead texture
Creating ground shading
Loading tile file
Reading tiles
Reading tile map
Creating projectile texture
Number of damage types: 42
Loading units and weapons
Initializing map features
Generating trees
Parsing unit icons
Creating unit textures
Reading estimate path costs
Creating sky
LUARULES-MAIN  (GADGETS)
LUARULES-DRAW  (GADGETS)
Spring 0.75b2
Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
LuaUI: bound F11 to the widget selector
LuaUI: bound CTRL+F11 to tweak mode
LuaUI v0.2
Player DediServ joined as 0
Player goshin joined as 1
Player [HEB]Yoseph joined as 3
Player [Kt]Harbinger joined as 6
Player balmungx joined as 10
Player [Czech]Soumin joined as 8
balmungx added point: Start 9
Player [CyA]Total joined as 9
[Kt]Harbinger added point: Start 5
balmungx added point: Start 9
[HEB]Yoseph added point: Start 2
[Kt]Harbinger added point: Start 5
[Czech]Soumin added point: Start 7
Player [69] joined as 4
Player Pink_Mamba joined as 5
Player zera joined as 7
[Czech]Soumin added point: Start 7
[HEB]Yoseph added point: 
[HEB]Yoseph added point: 
[HEB]Yoseph added point: 
[HEB]Yoseph added point: 
[HEB]Yoseph added point: 
[HEB]Yoseph added point: 
[HEB]Yoseph added point: 
[HEB]Yoseph added point: 
[HEB]Yoseph added point: 
[HEB]Yoseph added point: 
[HEB]Yoseph added point: 
[HEB]Yoseph added point: 
balmungx added point: who start here
[Czech]Soumin added point: 
<balmungx> ?
[HEB]Yoseph added point: Start 2
[HEB]Yoseph added point: Start 2
<[Kt]Harbinger> Allies: bal go front plz
<[CyA]Total> ?
Use Shift+esc to quit
[HEB]Yoseph added point: 
[HEB]Yoseph added point: ````````this is a team game
Player FakeIllusion joined as 2
[69] added point: Start 3
<[CyA]Total> pink maba
<[Czech]Soumin> ready
<Pink_Mamba> yes?
<[CyA]Total> are u here?
<Pink_Mamba> no of course not
<[Czech]Soumin> 69
<[Kt]Harbinger> are we playing today??
<[CyA]Total> ready
<[CyA]Total> plz
Buildings set to face West
Buildings set to face North
<Pink_Mamba> did we balance these teams?
balmungx added point: har get this
<[Czech]Soumin> yes i think
<zera> lets hope
<[Kt]Harbinger> Allies: ok
<[Kt]Harbinger> Allies: build 1 aa fast
<[Kt]Harbinger> Allies: no air?
balmungx added point: could i have a vehicle builder?
Samson is being attacked
[Kt]Harbinger added point: 
<balmungx> Allies: ty
[Kt]Harbinger added point: expand
Samson is being attacked
Samson is being attacked
Samson is being attacked
[Kt]Harbinger added point: defenses ffs
Stumpy is being attacked
Stumpy is being attacked
Stumpy is being attacked
Stumpy: Can't reach destination!
Stumpy: Can't reach destination!
balmungx added point: someone could scout?
Stumpy is being attacked
[Kt]Harbinger added point: make sea radar
Stumpy is being attacked
Stumpy is being attacked
[HEB]Yoseph added point: 
Stumpy is being attacked
Stumpy is being attacked
[69] added point: arty
Stumpy is being attacked
[HEB]Yoseph added point: 
[HEB]Yoseph added point: `````com
Stumpy is being attacked
[HEB]Yoseph added point: ````kidnap hims
Stumpy is being attacked
Samson is being attacked
Stumpy is being attacked
Samson is being attacked
Samson is being attacked
Samson is being attacked
Stumpy is being attacked
Stumpy is being attacked
Samson is being attacked
Samson is being attacked
Samson is being attacked
[HEB]Yoseph added point: 
[HEB]Yoseph added point: 
[HEB]Yoseph added point: 
Samson is being attacked
[HEB]Yoseph added point: 
Samson is being attacked
Samson is being attacked
Samson is being attacked
Samson is being attacked
Samson is being attacked
Samson is being attacked
Samson is being attacked
Spring 0.75b2 has crashed.
Exception: Access violation (0xc0000005)
Exception Address: 0x7c93426f
DLL information:
Stacktrace:
(0) Unknown [0x7C93426F]
(1) Unknown [0x77C2C3C9]
(2) Unknown [0x77C2C3E7]
(3) Unknown [0x77C2C42E]
(4) Unknown [0x77C2C454]
(5) Unknown [0x008F4EB2]
(6) Unknown [0x008E9C74]
(7) Unknown [0x008F36FF]
(8) Unknown [0x008E2870]
(9) Unknown [0x008EC999]
(10) Unknown [0x008E201A]
(11) Unknown [0x008E20BF]
(12) Unknown [0x008EC824]
(13) Unknown [0x00574C77]
(14) Unknown [0x008E2450]
(15) Unknown [0x008F3A55]
(16) Unknown [0x008E2870]
(17) Unknown [0x008EC999]
(18) Unknown [0x008E201A]
(19) Unknown [0x008E20BF]
(20) Unknown [0x008EC824]
(21) Unknown [0x008E0A69]
(22) Unknown [0x008E2450]
(23) Unknown [0x008F3A55]
(24) Unknown [0x008E2870]
(25) Unknown [0x008EC999]
(26) Unknown [0x008E201A]
(27) Unknown [0x008E20BF]
(28) Unknown [0x008EC824]
(29) Unknown [0x0052877B]
(30) Unknown [0x0052EA91]
(31) Unknown [0x00502F77]
(32) Unknown [0x005B8EA3]
(33) Unknown [0x005C82F2]
(34) Unknown [0x00819B06]
(35) Unknown [0x00821C68]
(36) Unknown [0x00822038]
(37) Unknown [0x00822269]
(38) Unknown [0x0090F147]
(39) Unknown [0x00401292]
(40) Unknown [0x004012DD]
(41) Unknown [0x7C816FD7]

(0)	??
	??:0

(1)	??
	??:0

(2)	??
	??:0

(3)	??
	??:0

(4)	??
	??:0

(5)	luaM_realloc_(lua_State*, void*, unsigned int, unsigned int)
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/lmem.cpp:80

(6)	luaH_new(lua_State*, int, int)
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/ltable.cpp:361

(7)	luaV_execute(lua_State*, int)
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/lvm.cpp:462

(8)	luaD_call(lua_State*, lua_TValue*, int)
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/ldo.cpp:377

(9)	f_call(lua_State*, void*)
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/lapi.cpp:807

(10)	luaD_rawrunprotected(lua_State*, void (*)(lua_State*, void*), void*)
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/ldo.cpp:116

(11)	luaD_pcall(lua_State*, void (*)(lua_State*, void*), void*, int, int)
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/ldo.cpp:462

(12)	lua_pcall(lua_State*, int, int, int)
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/lapi.cpp:829

(13)	LuaOpenGL::DrawFuncAtUnit(lua_State*)
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Lua/LuaOpenGL.cpp:1500

(14)	luaD_precall(lua_State*, lua_TValue*, int)
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/ldo.cpp:321

(15)	luaV_execute(lua_State*, int)
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/lvm.cpp:589

(16)	luaD_call(lua_State*, lua_TValue*, int)
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/ldo.cpp:377

(17)	f_call(lua_State*, void*)
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/lapi.cpp:807

(18)	luaD_rawrunprotected(lua_State*, void (*)(lua_State*, void*), void*)
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/ldo.cpp:116

(19)	luaD_pcall(lua_State*, void (*)(lua_State*, void*), void*, int, int)
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/ldo.cpp:462

(20)	lua_pcall(lua_State*, int, int, int)
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/lapi.cpp:829

(21)	luaB_pcall(lua_State*)
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/lbaselib.cpp:376

(22)	luaD_precall(lua_State*, lua_TValue*, int)
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/ldo.cpp:321

(23)	luaV_execute(lua_State*, int)
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/lvm.cpp:589

(24)	luaD_call(lua_State*, lua_TValue*, int)
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/ldo.cpp:377

(25)	f_call(lua_State*, void*)
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/lapi.cpp:807

(26)	luaD_rawrunprotected(lua_State*, void (*)(lua_State*, void*), void*)
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/ldo.cpp:116

(27)	luaD_pcall(lua_State*, void (*)(lua_State*, void*), void*, int, int)
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/ldo.cpp:462

(28)	lua_pcall(lua_State*, int, int, int)
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/lapi.cpp:829

(29)	CLuaHandle::RunCallIn(LuaHashString const&, int, int)
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Lua/LuaHandle.h:259

(30)	CLuaHandle::DrawWorld()
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Lua/LuaHandle.cpp:637

(31)	CLuaCallInHandler::DrawWorld()
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Lua/LuaCallInHandler.cpp:298

(32)	CGame::DrawWorld()
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Game/Game.cpp:1836

(33)	CGame::Draw()
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Game/Game.cpp:1990

(34)	SpringApp::Update()
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:841

(35)	SpringApp::Run(int, char**)
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:1023

(36)	Run(int, char**)
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:1083

(37)	WinMain@16
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:1146

(38)	luabind::detail::create_class::stage2(lua_State*)
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/luabind/src/create_class.cpp:104

(39)	??
	WeaponDefHandler.cpp:0

(40)	??
	WeaponDefHandler.cpp:0

(41)	??
	??:0

I was enjoying a nice 4v4 game of BA and then this happens :(
What went wrong?
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Post by imbaczek »

What widgets do you have installed?
Harbinger
Posts: 82
Joined: 26 Mar 2007, 22:14

Post by Harbinger »

Image
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

Which version of HealthBars?
Harbinger
Posts: 82
Joined: 26 Mar 2007, 22:14

Post by Harbinger »

I'm not sure, is there a way to tell?
Harbinger
Posts: 82
Joined: 26 Mar 2007, 22:14

Post by Harbinger »

Another crash

Code: Select all

Using script Commanders
Map: DeltaSiegeDry.smf
Mod: "Balanced Annihilation V5.8" from BA58.sd7
Created server on port 8452
Created local client with number 0
Listening to local client on connection 0
TransportHover: 0 
Opening map file
Loading Map
Loading detail textures
Creating overhead texture
Creating ground shading
Loading tile file
Reading tiles
Reading tile map
Creating projectile texture
Number of damage types: 42
Loading units and weapons
Initializing map features
Generating trees
Parsing unit icons
Creating unit textures
Unknown feature type 
Reading estimate path costs
Creating sky
LUARULES-MAIN  (GADGETS)
LUARULES-DRAW  (GADGETS)
Spring 0.75b2
Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
LuaUI: bound F11 to the widget selector
LuaUI: bound CTRL+F11 to tweak mode
LuaUI v0.2
Player [K]Harbinger joined as 0
Player fLaMbEuR joined as 12
Player [CRC]GeorgeX joined as 5
Player piti joined as 10
[K]Harbinger added point: Start 0
Player [LCC]Hael joined as 7
[CRC]GeorgeX added point: Start 5
Player [FEAR]terminator1000 joined as 2
Player [DfD]DojeH[KoSELFD] joined as 8
Player [NOCLAN]rikson joined as 3
piti added point: Start 9
Player balmungx joined as 13
Player BlueWhiteAndFurry joined as 6
[LCC]Hael added point: Start 7
Player JabluchoPL joined as 9
Player iliketea joined as 4
Player PRO_BasiC joined as 1
Player Suicidal_Insanity joined as 11
PRO_BasiC added point: Start 1
PRO_BasiC added point: Start 1
Suicidal_Insanity added point: Start 10
Suicidal_Insanity added point: Start 10
Suicidal_Insanity added point: Start 10
<[K]Harbinger> Allies: i go air, take middle hill
<PRO_BasiC> hi all im noob
<[K]Harbinger> Allies: suicide go sou plz
<PRO_BasiC> Allies: hi all im noob
Suicidal_Insanity added point: Start 10
<[CRC]GeorgeX> Allies: ;)
<[K]Harbinger> Allies: o rly
<[CRC]GeorgeX> Allies: o reilly?
Suicidal_Insanity added point: Start 10
<PRO_BasiC> Allies: havent played for a few months
<PRO_BasiC> Allies: damn i hate ba..
<[K]Harbinger> Allies: then why are you here
<PRO_BasiC> Allies: to complain
<[K]Harbinger> Allies: dont
<PRO_BasiC> Allies: :P
Player [DfD]DojeH[KoSELFD] left
<PRO_BasiC> Allies: anyone played ca?
<[LCC]Hael> Allies: ya
<PRO_BasiC> Allies: so?
<Suicidal_Insanity> Allies: updater is a pain in the ass
<[LCC]Hael> Allies: they are different and atm im not too oot at CA
Fink is being attacked
Suicidal_Insanity added point: ripe for raeping
<piti> Allies: com
<[K]Harbinger> Allies: crap
[K]Harbinger added point: 
<balmungx> thanks for metal
<[K]Harbinger> basic can i have a con plz?
No response from piti for frame 9185
Fink is being attacked
<PRO_BasiC> k
No response from piti for frame 9586
LuaUI: error = 2, DrawScreen, [string "LuaUI/widgets.lua"]:549: attempt to call method '' (a nil value)
LuaUI: error = 2, Update, [string "LuaUI/widgets.lua"]:1006: bad argument #1 to 'ipairs' (table expected, got nil)
LuaUI: error = 2, DrawWorld, [string "LuaUI/widgets.lua"]:199: attempt to get length of local 't' (a nil value)
LuaUI: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1255: bad argument #1 to 'ipairs' (table expected, got nil)
LuaUI: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1255: bad argument #1 to 'ipairs' (table expected, got nil)
LuaUI: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1255: bad argument #1 to 'ipairs' (table expected, got nil)
LuaUI: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1255: bad argument #1 to 'ipairs' (table expected, got nil)
LuaUI: error = 2, DrawScreen, [string "LuaUI/widgets.lua"]:549: attempt to index global '├àÔÇ£O├é┬¼' (a nil value)
LuaUI: error = 2, Update, [string "├â┼¢├âÔÇÖ"]:84: attempt to index global '├àÔÇ£O├é┬¼' (a nil value)
LuaUI: error = 2, DrawWorld, [string "LuaUI/widgets.lua"]:199: attempt to get length of local 't' (a nil value)
LuaUI: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1343: attempt to index global '├àÔÇ£O├é┬¼' (a nil value)
LuaUI: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1343: attempt to index global '├àÔÇ£O├é┬¼' (a nil value)
LuaUI: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1343: attempt to index global '├àÔÇ£O├é┬¼' (a nil value)
LuaUI: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1343: attempt to index global '├àÔÇ£O├é┬¼' (a nil value)
LuaUI: error = 2, DrawScreen, [string "├â┼¢├âÔÇÖ"]:109: attempt to index global '├àÔÇ£O├é┬¼' (a nil value)
LuaUI: error = 2, Update, [string "├â┼¢├âÔÇÖ"]:84: attempt to index global '├àÔÇ£O├é┬¼' (a nil value)
LuaUI: error = 2, DrawWorld, [string "LuaUI/widgets.lua"]:199: attempt to get length of local 't' (a nil value)
LuaUI: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1343: attempt to index global '├àÔÇ£O├é┬¼' (a nil value)
LuaUI: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1343: attempt to index global '├àÔÇ£O├é┬¼' (a nil value)
LuaUI: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1343: attempt to index global '├àÔÇ£O├é┬¼' (a nil value)
LuaUI: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1343: attempt to index global '├àÔÇ£O├é┬¼' (a nil value)
LuaUI: error = 2, DrawScreen, [string "├â┼¢├âÔÇÖ"]:109: attempt to index global '├àÔÇ£O├é┬¼' (a nil value)
LuaUI: error = 2, Update, [string "├â┼¢├âÔÇÖ"]:84: attempt to index global '├àÔÇ£O├é┬¼' (a nil value)
LuaUI: error = 2, DrawWorld, [string "LuaUI/widgets.lua"]:199: attempt to get length of local 't' (a nil value)
LuaUI: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1343: attempt to index global '├àÔÇ£O├é┬¼' (a nil value)
LuaUI: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1343: attempt to index global '├àÔÇ£O├é┬¼' (a nil value)
LuaUI: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1343: attempt to index global '├àÔÇ£O├é┬¼' (a nil value)
LuaUI: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1343: attempt to index global '├àÔÇ£O├é┬¼' (a nil value)
LuaUI: error = 2, DrawScreen, [string "├â┼¢├âÔÇÖ"]:109: attempt to index global '├àÔÇ£O├é┬¼' (a nil value)
LuaUI: error = 2, Update, [string "├â┼¢├âÔÇÖ"]:84: attempt to index global '├àÔÇ£O├é┬¼' (a nil value)
LuaUI: error = 2, DrawWorld, [string "LuaUI/widgets.lua"]:199: attempt to get length of local 't' (a nil value)
LuaUI: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1343: attempt to index global '├àÔÇ£O├é┬¼' (a nil value)
LuaUI: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1343: attempt to index global '├àÔÇ£O├é┬¼' (a nil value)
LuaUI: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1343: attempt to index global '├àÔÇ£O├é┬¼' (a nil value)
LuaUI: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1343: attempt to index global '├àÔÇ£O├é┬¼' (a nil value)
LuaUI: error = 2, DrawScreen, [string "├â┼¢├âÔÇÖ"]:109: attempt to index global '├àÔÇ£O├é┬¼' (a nil value)
LuaUI: error = 2, Update, [string "├â┼¢├âÔÇÖ"]:84: attempt to index global '├àÔÇ£O├é┬¼' (a nil value)
LuaUI: error = 2, DrawWorld, [string "LuaUI/widgets.lua"]:199: attempt to get length of local 't' (a nil value)
LuaUI: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1343: attempt to index global '├àÔÇ£O├é┬¼' (a nil value)
LuaUI: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1343: attempt to index global '├àÔÇ£O├é┬¼' (a nil value)
LuaUI: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1343: attempt to index global '├àÔÇ£O├é┬¼' (a nil value)
LuaUI: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1343: attempt to index global '├àÔÇ£O├é┬¼' (a nil value)
LuaUI: error = 2, DrawScreen, [string "├â┼¢├âÔÇÖ"]:109: attempt to index global '├àÔÇ£O├é┬¼' (a nil value)
LuaUI: error = 2, Update, [string "├â┼¢├âÔÇÖ"]:84: attempt to index global '├àÔÇ£O├é┬¼' (a nil value)
LuaUI: error = 2, DrawWorld, [string "LuaUI/widgets.lua"]:199: attempt to get length of local 't' (a nil value)
LuaUI: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1343: attempt to index global '├àÔÇ£O├é┬¼' (a nil value)
LuaUI: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1343: attempt to index global '├àÔÇ£O├é┬¼' (a nil value)
LuaUI: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1343: attempt to index global '├àÔÇ£O├é┬¼' (a nil value)
LuaUI: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1343: attempt to index global '├àÔÇ£O├é┬¼' (a nil value)
LuaUI: error = 2, DrawScreen, [string "├â┼¢├âÔÇÖ"]:109: attempt to index global '├àÔÇ£O├é┬¼' (a nil value)
LuaUI: error = 2, Update, [string "├â┼¢├âÔÇÖ"]:84: attempt to index global '├àÔÇ£O├é┬¼' (a nil value)
LuaUI: error = 2, DrawWorld, [string "LuaUI/widgets.lua"]:199: attempt to get length of local 't' (a nil value)
LuaUI: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1343: attempt to index global '├àÔÇ£O├é┬¼' (a nil value)
LuaUI: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1343: attempt to index global '├àÔÇ£O├é┬¼' (a nil value)
LuaUI: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1343: attempt to index global '├àÔÇ£O├é┬¼' (a nil value)
LuaUI: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1343: attempt to index global '├àÔÇ£O├é┬¼' (a nil value)
LuaUI: error = 2, DrawScreen, [string "├â┼¢├âÔÇÖ"]:109: attempt to index global '├àÔÇ£O├é┬¼' (a nil value)
LuaUI: error = 2, Update, [string "├â┼¢├âÔÇÖ"]:84: attempt to index global '├àÔÇ£O├é┬¼' (a nil value)
LuaUI: error = 2, DrawWorld, [string "LuaUI/widgets.lua"]:199: attempt to get length of local 't' (a nil value)
LuaUI: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1343: attempt to index global '├àÔÇ£O├é┬¼' (a nil value)
LuaUI: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1343: attempt to index global '├àÔÇ£O├é┬¼' (a nil value)
LuaUI: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1343: attempt to index global '├àÔÇ£O├é┬¼' (a nil value)
LuaUI: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1343: attempt to index global '├àÔÇ£O├é┬¼' (a nil value)
LuaUI: error = 2, DrawScreen, [string "├â┼¢├âÔÇÖ"]:109: attempt to index global '├àÔÇ£O├é┬¼' (a nil value)
LuaUI: error = 2, MouseRelease, [string "├â┼¢├âÔÇÖ"]:130: attempt to index global '├àÔÇ£O├é┬¼' (a nil value)
LuaUI: error = 2, Update, [string "├â┼¢├âÔÇÖ"]:75: attempt to call field 'P├é┬▓├óÔÇÜ┬¼
d├é┬▓├óÔÇÜ┬¼
ePag' (a nil value)
LuaUI: error = 2, DrawWorld, [string "LuaUI/widgets.lua"]:199: attempt to get length of local 't' (a nil value)
LuaUI: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1343: attempt to index global '├àÔÇ£O├é┬¼' (a nil value)
LuaUI: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1343: attempt to index global '├àÔÇ£O├é┬¼' (a nil value)
LuaUI: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1343: attempt to index global '├àÔÇ£O├é┬¼' (a nil value)
LuaUI: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1343: attempt to index global '├àÔÇ£O├é┬¼' (a nil value)
LuaUI: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1343: attempt to index global '├àÔÇ£O├é┬¼' (a nil value)
LuaUI: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1343: attempt to index global '├àÔÇ£O├é┬¼' (a nil value)
LuaUI: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1343: attempt to index global '├àÔÇ£O├é┬¼' (a nil value)
LuaUI: error = 2, DrawScreen, [string "├â┼¢├âÔÇÖ"]:109: attempt to index global '├àÔÇ£O├é┬¼' (a nil value)
LuaUI: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1343: attempt to index global '├àÔÇ£O├é┬¼' (a nil value)
LuaUI: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:714: attempt to call global 'unpack' (a nil value)
LuaUI: error = 2, Update, [string "├â┼¢├âÔÇÖ"]:75: attempt to call field 'P├é┬▓├óÔÇÜ┬¼
d├é┬▓├óÔÇÜ┬¼
ePag' (a nil value)
LuaUI: error = 2, DrawWorld, [string "LuaUI/widgets.lua"]:714: attempt to call global 'unpack' (a nil value)
LuaUI: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:714: attempt to call global 'unpack' (a nil value)
LuaUI: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:714: attempt to call global 'unpack' (a nil value)
LuaUI: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:714: attempt to call global 'unpack' (a nil value)
LuaUI: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:714: attempt to call global 'unpack' (a nil value)
LuaUI: error = 2, DrawInMiniMap, [string "LuaUI/widgets.lua"]:714: attempt to call global 'unpack' (a nil value)
LuaUI: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:714: attempt to call global 'unpack' (a nil value)
LuaUI: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:714: attempt to call global 'unpack' (a nil value)
LuaUI: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:714: attempt to call global 'unpack' (a nil value)
LuaUI: error = 2, DrawScreen, [string "├â┼¢├âÔÇÖ"]:109: attempt to index global '├àÔÇ£O├é┬¼' (a nil value)
LuaUI: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:714: attempt to call global 'unpack' (a nil value)
LuaUI: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:714: attempt to call global 'unpack' (a nil value)
LuaUI: error = 2, Update, [string "├â┼¢├âÔÇÖ"]:75: attempt to call field 'P├é┬▓├óÔÇÜ┬¼
d├é┬▓├óÔÇÜ┬¼
ePag' (a nil value)
Spring 0.75b2 has crashed.
Exception: Access violation (0xc0000005)
Exception Address: 0x00000001
DLL information:
0x00400000	spring
0x7c900000	ntdll
0x7c800000	kernel32
0x77dd0000	ADVAPI32
0x77e70000	RPCRT4
0x77fe0000	Secur32
0x73f10000	dsound
0x77c10000	msvcrt
0x7e410000	USER32
0x77f10000	GDI32
0x774e0000	ole32
0x76b40000	WINMM
0x77c00000	VERSION
0x68b20000	GLU32
0x5ed00000	OPENGL32
0x73760000	DDRAW
0x73bc0000	DCIMAN32
0x76c90000	IMAGEHLP
0x71ad0000	WSOCK32
0x71ab0000	WS2_32
0x71aa0000	WS2HELP
0x10000000	SDL
0x7c340000	MSVCR71
0x00d00000	DevIL
0x66fc0000	freetype6
0x61b80000	zlib1
0x003d0000	glew32
0x00e90000	ILU
0x5ad70000	uxtheme
0x63560000	FRAPS
0x10100000	lgscroll
0x78130000	MSVCR80
0x7c420000	MSVCP80
0x77690000	NTMARTA
0x76f60000	WLDAP32
0x71bf0000	SAMLIB
0x02000000	ctagent
0x69500000	nvoglnt
0x71a50000	mswsock
0x662b0000	hnetcfg
0x71a90000	wshtcpip
0x76c30000	WINTRUST
0x77a80000	CRYPT32
0x77b20000	MSASN1
0x72d20000	wdmaud
0x72d10000	msacm32
0x77be0000	MSACM32
0x77bd0000	midimap
0x73ee0000	KsUser
0x59a60000	DBGHELP
Stacktrace:
(0) Unknown [0x00000001]
(1) C:\Games\Spring\spring.exe [0x00921080]
(2) C:\Games\Spring\spring.exe [0x00921495]
(3) C:\Games\Spring\spring.exe [0x00A7C397]
(4) C:\Games\Spring\spring.exe [0x008E2266]
(5) C:\Games\Spring\spring.exe [0x008E41C4]
(6) C:\Games\Spring\spring.exe [0x008E4227]
(7) C:\Games\Spring\spring.exe [0x008E4481]
(8) C:\Games\Spring\spring.exe [0x008E238D]
(9) C:\Games\Spring\spring.exe [0x008F3A55]
(10) C:\Games\Spring\spring.exe [0x008E2870]
(11) C:\Games\Spring\spring.exe [0x008EC999]
(12) C:\Games\Spring\spring.exe [0x008E201A]
(13) C:\Games\Spring\spring.exe [0x008E20BF]
(14) C:\Games\Spring\spring.exe [0x008EC824]
(15) C:\Games\Spring\spring.exe [0x0052877B]
(16) C:\Games\Spring\spring.exe [0x0052EA91]
(17) C:\Games\Spring\spring.exe [0x00502F77]
(18) C:\Games\Spring\spring.exe [0x005B8EA3]
(19) C:\Games\Spring\spring.exe [0x005C82F2]
(20) C:\Games\Spring\spring.exe [0x00819B06]
(21) C:\Games\Spring\spring.exe [0x00821C68]
(22) C:\Games\Spring\spring.exe [0x00822038]
(23) C:\Games\Spring\spring.exe [0x00822269]
(24) C:\Games\Spring\spring.exe [0x0090F147]
(25) C:\Games\Spring\spring.exe [0x00401292]
(26) C:\Games\Spring\spring.exe [0x004012DD]
(27) C:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C816FD7]

(0)	??
	??:0

(1)	_Unwind_RaiseException_Phase2
	/home/tvo/workdir/gcc-release/buildgcc/gcc/../../gcc/gcc/unwind.inc:68

(2)	_Unwind_SjLj_RaiseException
	/home/tvo/workdir/gcc-release/buildgcc/gcc/../../gcc/gcc/unwind.inc:136

(3)	__cxa_throw
	/home/tvo/workdir/gcc-release/buildgcc/i586-mingw32msvc/libstdc++-v3/libsupc++/../../../../gcc/libstdc++-v3/libsupc++/eh_throw.cc:0

(4)	luaD_throw(lua_State*, int)
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/ldo.cpp:100

(5)	luaG_errormsg(lua_State*)
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/ldebug.cpp:611

(6)	luaG_runerror(lua_State*, char const*, ...)
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/ldebug.cpp:620

(7)	luaG_typeerror(lua_State*, lua_TValue const*, char const*)
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/ldebug.cpp:559

(8)	luaD_precall(lua_State*, lua_TValue*, int)
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/ldo.cpp:248

(9)	luaV_execute(lua_State*, int)
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/lvm.cpp:589

(10)	luaD_call(lua_State*, lua_TValue*, int)
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/ldo.cpp:377

(11)	f_call(lua_State*, void*)
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/lapi.cpp:807

(12)	luaD_rawrunprotected(lua_State*, void (*)(lua_State*, void*), void*)
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/ldo.cpp:116

(13)	luaD_pcall(lua_State*, void (*)(lua_State*, void*), void*, int, int)
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/ldo.cpp:462

(14)	lua_pcall(lua_State*, int, int, int)
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/lapi.cpp:829

(15)	CLuaHandle::RunCallIn(LuaHashString const&, int, int)
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Lua/LuaHandle.h:259

(16)	CLuaHandle::DrawWorld()
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Lua/LuaHandle.cpp:637

(17)	CLuaCallInHandler::DrawWorld()
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Lua/LuaCallInHandler.cpp:298

(18)	CGame::DrawWorld()
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Game/Game.cpp:1836

(19)	CGame::Draw()
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Game/Game.cpp:1990

(20)	SpringApp::Update()
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:841

(21)	SpringApp::Run(int, char**)
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:1023

(22)	Run(int, char**)
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:1083

(23)	WinMain@16
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:1146

(24)	luabind::detail::create_class::stage2(lua_State*)
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/luabind/src/create_class.cpp:104

(25)	??
	WeaponDefHandler.cpp:0

(26)	??
	WeaponDefHandler.cpp:0

(27)	??
	??:0

Smiff
Posts: 123
Joined: 03 Oct 2007, 12:54

Post by Smiff »

just saw a similar (?) crash to the one above so i won't start a new thread:

started like this:

Code: Select all

Leveler is being attacked
LuaUI: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1255: attempt to call global '' (a nil value)
LuaUI: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1255: attempt to call global '' (a nil value)
LuaUI: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1255: attempt to call global '' (a nil value)
LuaUI: error = 2, DrawScreen, [string "LuaUI/widgets.lua"]:549: attempt to call method '├àÔÇ£O├é┬¼' (a nil value)
LuaUI: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1066: attempt to call global '' (a nil value)
LuaUI: error = 2, Update, [string "LuaUI/widgets.lua"]:1006: attempt to call global '' (a nil value)
LuaUI: error = 2, DrawWorldPreUnit, [string "LuaUI/widgets.lua"]:549: attempt to call method '├àÔÇ£O├é┬¼' (a nil value)
LuaUI: error = 2, DrawWorld, [string "LuaUI/widgets.lua"]:549: attempt to call method '├àÔÇ£O├é┬¼' (a nil value)
LuaUI: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1255: attempt to call global '' (a nil value)

lots of that then

Code: Select all

LuaUI: error = 2, IsAbove, [string ""]:714: attempt to call global '°>R' (a nil value)
LuaUI: error = 2, IsAbove, [string ""]:714: attempt to call global '°>R' (a nil value)
Spring 0.75b2 has crashed.
Exception: Access violation (0xc0000005)
Exception Address: 0x008e971a

have these widgets in addition to the CA included ones:

bug_fixer.lua
camera_ctrl.lua
camera_smooth_move.lua
cmd_savequeue.lua
cmd_stall_assist.lua
dbg_profiler.lua
dbg_unitheight_prebuffer.lua
GhostTimer.lua
gui_build_costs.lua
gui_comm_ends.lua
gui_display_dps.lua
gui_hilight_unit.lua
gui_reclaiminfo.lua
gui_team_platter.lua
gui_xp.lua
init_start_point_remover.lua
simple_clock.lua
UnitGroups5_1.lua
unit_comm_under_attack.lua
unit_customformations.lua
unit_factory_guard.lua
unit_factory_kickstart.lua
unit_immobile_buider.lua
unit_insertcmd.lua
unit_retreat.lua
unit_stockpile.lua
unit_transport_assist.lua
WaypointDragger.lua


any ideas please?
Spring 0.75b2, CA r1029

how on earth do I go about tracking down where LuaUI crashed?[/quote]


edit: seems to be part of this?

Code: Select all

--------------------------------------------------------------------------------
--
--  Mouse call-ins
--

-- local helper (not a real call-in)
function widgetHandler:WidgetAt(x, y)
  if (not self.tweakMode) then
    for _,w in ipairs(self.IsAboveList) do
      if (w:IsAbove(x, y)) then
        return w
      end
    end
  else
    for _,w in ipairs(self.TweakIsAboveList) do
      if (w:TweakIsAbove(x, y)) then
        return w
      end
    end
  end
  return nil
end
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

I have a big present for you, you can open it here:

http://www.pastebin.ca
User avatar
lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Post by lurker »

Lately in CA I've gotten an average of over 1 lua crash per game. Might as well post here.
http://www.pastebin.ca/804778
Smiff
Posts: 123
Joined: 03 Oct 2007, 12:54

Post by Smiff »

lurker wrote:Lately in CA I've gotten an average of over 1 lua crash per game. Might as well post here.
http://www.pastebin.ca/804778
yeah I think CA has some unstable Lua, I should remove all the non-included widgets and try with just theirs :/
Anyone referred CA team to these crashes?
Anyone know Lua enough to guess what might be the cause in the logs above?
Harbinger
Posts: 82
Joined: 26 Mar 2007, 22:14

Post by Harbinger »

User avatar
MightySheep
Posts: 243
Joined: 11 Nov 2007, 02:17

Re: Crash

Post by MightySheep »

Harbinger wrote: Player DediServ joined as 0
bots are made of fail. especially this one. Maybe bibim knows he is the owner of it.
User avatar
bibim
Lobby Developer
Posts: 959
Joined: 06 Dec 2007, 11:12

Re: Crash

Post by bibim »

MightySheep wrote:bots are made of fail. especially this one. Maybe bibim knows he is the owner of it.
Why do you try to join this "fail" bot then ? Why do I have to ban you from this AutoHost ? :P
User avatar
YamroZ
Posts: 35
Joined: 24 Oct 2006, 10:13

And yet another crash.

Post by YamroZ »

Hi all, this is my frist p0st.
http://pastebin.ca/810303 Don't post ridiculously long infologs please
I've got this crash when playing with RAI552, when fighting against one RAI im getting 50/50 chance of ending battle vs crashing. But when im using more than one RAI i got crash every single time.
Maybe i just should try another AI ?!?
Please have a look at this and give me an advice, what should i do ?
User avatar
Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Post by Peet »

LUA rendering borkage, or something of the sort. Evidently there is a problem with the mod.
Post Reply

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