Darkstars

Darkstars

Here is where ideas can be collected for the skirmish AI in development

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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Darkstars

Post by AF »

TAI has been submitted to sourceforge and all restrictions on darkstars are lifted. Only restrictiosn now are: guests cant post

Click here to goto Darkstars
Last edited by AF on 21 Jun 2005, 14:05, edited 1 time in total.
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Delta
Posts: 127
Joined: 09 May 2005, 15:33

Post by Delta »

So tell us about it, is it going to work with next release?
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Well it'll be tested of course, though I haven├óÔé¼Ôäót made a release, it's not even finished, Infact we're only starting, but we're ahead of this forum that├óÔé¼Ôäós for sure, and you guys need bringing up to date, and we need people to see what's been said and give their take on what they think. To run darkstars as a closed community isn├óÔé¼Ôäót feasible
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

=? I thought I'd get more of a reaction from opening darkstars up like that and going to sourceforge after all the chaos closing it up generated. Not even an "It's about time!"

Edit::Yay a reaction!
Last edited by AF on 22 Jun 2005, 15:56, edited 1 time in total.
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hrmph
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Joined: 12 May 2005, 20:08

..

Post by hrmph »

It's about time! :) This is great
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munch
Posts: 311
Joined: 26 May 2005, 20:00

Wot no reaction?

Post by munch »

Alantai Firestar wrote:=? I thought I'd get more of a reaction from opening darkstars up like that and going to sourceforge...
Maybe folk are waiting for the sourceforge link? I guess the project isn't fully set up yet?

Anyway - cool. I hope the project is a riproaring success =) I might even put some cycles in that direction myself if I get around to it! =)

Munch
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[K.B.] Napalm Cobra
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Post by [K.B.] Napalm Cobra »

So what did sf say?
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Look at the front page of darkstars, it says what sourceforge says and gives the necessary link, although I ahvent uploaded anything yet, these damn school computers dont like ftp or cvs, and I cant access my usb drive here either.

However I shall fiddle around with my laptop and see what I can do. Untill then look at the pseudoC.cpp thread int eh TAI forum and read through the 2 TAI Lite threads, they outline what the AI's structure and basic workings will be and how theory is implemented. And remember that TAI Lite was designed to simply work, and thus I have left out many features that I ahve suggested in the past, whos advancement is the subject of the second thread.

It would also be a good diea tor ead through the theory.
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munch
Posts: 311
Joined: 26 May 2005, 20:00

The man from Del Monte

Post by munch »

[K.B.] Napalm Cobra wrote:So what did sf say?
"Yes" : https://sourceforge.net/projects/taiskirmish/

Cheers

Munch
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munch
Posts: 311
Joined: 26 May 2005, 20:00

Double post

Post by munch »

Edit: double post. Sorry!
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

Darkstars is back up again, all the old stuff restored and on a stable host.

http://www.darkstars.co.uk
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