Updated Maps: Proving Grounds & MicroMetalAlpha

Updated Maps: Proving Grounds & MicroMetalAlpha

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hrmph
Posts: 1054
Joined: 12 May 2005, 20:08

Updated Maps: Proving Grounds & MicroMetalAlpha

Post by hrmph »

I've used the update as an opportunity to make some needed aesthetic/gameplay changes. Proving Grounds: I added a landbridge on the south end of the map to balance gameplay. Download: http://fileuniverse.com/?page=showitem&ID=1237

Image
Image

MicroMetalAlpha: Just some tiny aesthetic changes (Made some aspects better aligned). Download: http://fileuniverse.com/?page=showitem&ID=1236

Image
(old screen but differences are minimal)
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

The first map, at first looks dumb. But then, after studying it for a bit and noting how the river negate's the chokepoints and make's each player equaly surrounded and pounded. Cool map! Whats the metal placement on the first one?
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hrmph
Posts: 1054
Joined: 12 May 2005, 20:08

..

Post by hrmph »

Honestly, how I had it before was really dumb. The first player was too isolated. There is a good amount of metal everywhere. It is a smallish map though, designed for quick games.
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