That cool effect is LUPS, (lua particle effects) so mabye ur graphics card doesnt like lups.MR.D wrote:
I had built a Core fusion, and suddenly when it was finished my fps went from 90 down to 20... and as I zoomed in at the Core fusion, my fps just kept going down all the way to 1 fps...
Is there something going wonky with the core fusion, or is it just me?
It had some aura glow around it now, maybe thats the cause.
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Moderator: Content Developer
- clumsy_culhane
- Posts: 370
- Joined: 30 Jul 2007, 10:27
They aren't. I think I understood that Saktoth, who is taking care of sea, prefers to have no stationary floating shield, for now.MR.D wrote: Are the Naval shields in, or waiting on them?
That would be great :D The buildpics can be in any dimensions, although all ours are 96x96 for no particular reason. I don't think the alpha channel matters.MR.D wrote: I see you guys are also in need of some build pics for my new units, I'll get those done for you, is there anything special I need for them? (alpha channel, dimensions, ect..?)
Yes, it's probably is jK's new Lua particle system, as the previous posters said. It looks great but it's still work in progress, so it can create problems. Hopefully they will be fixed soon. You can just disable the LUPS widget in the meantime.MR.D wrote: Is there something going wonky with the core fusion, or is it just me?
It had some aura glow around it now, maybe thats the cause.
Last gripe for a while
Can you guys set the Nanoturrets at default to "no-assist"
I find myself spending alot of extra time wasted on setting each one as they finish building to "off" on assist.
It can be a real pain when you're trying to manage your spending, and all your nanos are on active duty asap..

Can you guys set the Nanoturrets at default to "no-assist"
I find myself spending alot of extra time wasted on setting each one as they finish building to "off" on assist.
It can be a real pain when you're trying to manage your spending, and all your nanos are on active duty asap..
- the-middleman
- Posts: 190
- Joined: 24 Jul 2007, 12:18
Ill be re-doing t2 sea in due time. I dont know that a floating shield is really appropriate for the dynamic i have in mind, though a shield ship may be.
Ill also be re-doing the models for the various core shields in due time. they are sort of stand-ins at the moment.
As for the auto-assist, just disable the nano buttons widget entirely. If you dont want it to auto assist/reclaim/whatever, then you probably dont want the widget do you?
Ill also be re-doing the models for the various core shields in due time. they are sort of stand-ins at the moment.
As for the auto-assist, just disable the nano buttons widget entirely. If you dont want it to auto assist/reclaim/whatever, then you probably dont want the widget do you?
i like this mod tbh. What bothers me :
1. comms health (5k instead of ba 3k)
2. nanoturets showing in my idle cons widget even though they are on patrol (with gadget). I like to have my idle cons line clean
3. Its harder to see team color on new gators and raiders (they look nice but i havent got used to them)
1. comms health (5k instead of ba 3k)
2. nanoturets showing in my idle cons widget even though they are on patrol (with gadget). I like to have my idle cons line clean

3. Its harder to see team color on new gators and raiders (they look nice but i havent got used to them)
- the-middleman
- Posts: 190
- Joined: 24 Jul 2007, 12:18
Abokasee wrote:dam, still finding it Difficult to get terraforming working for my mod :![]()
the Lua I found relevant (since the link you gave me no longer exsisted) is unit_terraform, but nothing else
If your LuaRules folder has "gadgets.lua", copy the whole LuaRules folder from CA and delete every file except "unit_terraform.lua" in the "LuaRules/Gadgets" folder.
If it does have "gadgets.lua", move "LuaRules/Gadgets/unit_terraform.lua" to the corresponding folder in your mod.
Move all the fbis, cobs and buildpics of the Mound, Ditch, Trench and Block units to your mod.
If it's not a TA-based mod, edit the units so they use one of your models.
Insert these units in "gamedata/sidedata.tdf".
the-middleman: Nice sceenshots :D
This is my fault actually, I messed up and didn't use the most recent version of the texturesginekolog wrote: 3. Its harder to see team color on new gators and raiders (they look nice but i havent got used to them)

You mean it was always visible? Strange, it wasn't in the list of radar units. Anyway the radars aren't visible anymore, for now.the-middleman wrote:I noticed you also see the Atomic Bomber getting build just like the radar....wtf?