Tower Defence MOD but Not Tower Defence Discussion - Page 2

Tower Defence MOD but Not Tower Defence Discussion

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Foxomaniac
Posts: 691
Joined: 18 Jan 2006, 16:59

Post by Foxomaniac »

because our motto is :

Think ahead, thick hack.
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

j5mello wrote:doesn't is seem more sensible to wait and see what the team releases before all of this epic planning?
I see your point and I raise you one "If you don't think this discussion is productive why did you feel the need to add to it?".

Anyways, I don't see any reason why not... smoth actually indicated he might release the content to the public domain so it would make sense to plan ahead... after all a bunch of people keep coming into "I want to make a mod" threads and saying "You should plan ahead before you do anything." We're just planning ahead before we CAN do anything?
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

For clarification Gnome and I made many of the units and hopefully I will get a few from rattle.

The intent was a release under:

CC: Attribution
(so the contributors are not forgotten)

GPL
(so spring could include the content for moding fodder)

I didn't really consider PD as it would mean that people's contributions may be at a future date, forgotten. I think TD may well be something that could exemplify what the community can be.


I also have no problems and encourage thoughts and discussions about the use of said content in projects. As I said, if the project gets to a fairly complete state I can include it into a new TD release. I would love to see that day come.
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