SWTA Gnome Edition 0.60 - Page 3

SWTA Gnome Edition 0.60

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Hunter0000
Posts: 197
Joined: 04 Nov 2004, 00:33

Post by Hunter0000 »

Thanks for the quick response

As for the strange reactions, this happened to me with units even with a clear line of fire (Flat terrain, no friendlies infront of them), not sure what it is. Although I noticed it the most with infantry, so prehaps the "mislabled" range has somthing to do with it?

EDIT: about range vs. LOS: I know what your saying and agree, but at the moment there does not seem to be a good way to gain greater LOS to range other than putting the unit in the back. Maybe certain units should have a larger (noticably) LOS to help spot targets for other units? These unis would be much less cost/power effciant to make up for the extra utillity of course. I am thinking maybe things like the scout walker and droid comander.
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

Well, the rebels do have the Spotter Tower, but obviously it's stationary. I suppose we could make the Droid captains have a more noticable LOS boost, and maybe the scout walkers or something like you mentioned. It'd certainly encourage mixed forces a bit more.

Drop by #swta on irc.gnug.org sometime tonight and discuss things if you want ;)
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

How will you fix the laser pod things on the Republic Gunship, to stop them from turning into and firing through itself?
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

I know how fire arcs work now, Spring measures angles differently than OTA. In any case, it'll be easy to adjust to make them only fire within given angles.
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