Core Goliath re-model +1
Moderators: MR.D, Moderators
Yeah, I'm done. Polished the s3o a bit too, changed object names as I saw fit, added empty root object and fixed the smoothing groups as well.
Tested ingame, no errors what so ever.
http://rattle.from-hell.net/spring/mode ... corgol.zip
Tested ingame, no errors what so ever.
http://rattle.from-hell.net/spring/mode ... corgol.zip
In upspring Object -> Recalculate vertex normals 3DO style.
I used 45° for most parts except for anything round where I used 75°. That model is a good example where this works like a charm, unlike many others.
Also it's a good idea to use edit -> Optimize -> All objects as this removes useless data or something and the s3o will be half the size.
I used 45° for most parts except for anything round where I used 75°. That model is a good example where this works like a charm, unlike many others.
Also it's a good idea to use edit -> Optimize -> All objects as this removes useless data or something and the s3o will be half the size.
Very nice, good bye smoothing errors :D
Also makes it much less time consuming while constructing my models, because I no longer have to mess with smoothing objects as I go.
Well I'm pretty sure I'm going to go ahead and just shoot for re-doing, or at least re-texturing all the Core Vehicles, or as many as I can.
If I were to remodel the gator, would it be best to shoot for the high poly version (in shape not Tri count), or keep with the extremely simple in-game model?
In-game Instigator

Cavedog Cinema model


Also makes it much less time consuming while constructing my models, because I no longer have to mess with smoothing objects as I go.
Well I'm pretty sure I'm going to go ahead and just shoot for re-doing, or at least re-texturing all the Core Vehicles, or as many as I can.
If I were to remodel the gator, would it be best to shoot for the high poly version (in shape not Tri count), or keep with the extremely simple in-game model?
In-game Instigator

Cavedog Cinema model


- clumsy_culhane
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- Joined: 30 Jul 2007, 10:27