Dont make AA ship. She is useless. A sensible enemy uses torpedo planes VS sea. AA ship wont even kill its cost in torpedo planes. Scout boat is 100x better, especially since it can just get in the way of the torpedo and waste the shot.
Remember cruiser also hits land. If you make a huge adv sub fleet and you win the sea, gg its now prettymuch useless and he has started porcing the shore against bombardment already.
Matt, the problem with cruiser keeping the range on its main gun is that it exceeds the range of the destroyer and hits with perfect accuracy. With a Deptcharge too, it thus makes the destroyer irrelevant (even without the pewpew lasers).
If it gets a shorter range sort of riot gun the roy will still be useful as arty (Until you've got battleships).
Subs, adv subs and arty subs each have their own armour category. Giving them special damages is easy. Im of the opinion, though, that sub killers should do more damage to subs, not subs do less damage to sub killers. If you bring sub killers along with your fleet, you want to be able to kill his subs quickly to stop your important ships from dying, not just have your important ships get sub raped and then have the sub killers survive the encounter. Either way sub killers will need to do less damage to surface ships in relation to what they currently do, so that you can effectively counter them with destroyers and cruisers (If they're better against these than a sub is, then its not a sub killer, its just a better sub that makes t1 subs doubly useless).
BTW i will ask again: WHY does BB/timy do 3x damage to ALL ships? atm even 1 BB can kill expensive ships like they are from paper. I would dich this special damage for ships.. its too much imo.
All static plasma cannons (guardian up) are anti-naval. Its so you can take back a part of the sea from a sea player, because sea is sometimes conquered early on and you get a sea-land stalemate. Sea can make ground against land using amphibs, hovers and air, and land can make ground against sea using berthas, nukes (Though carriers have antinukes, sea has no nukes of its own, so you can take out his carrier and nuke him, which he cant do to you) and air.
Also remember that sea has some of the best mobile artillery in the game, with very long ranges. A cruise missile ship can outrange even a popup MRPC.
Dunno, Noize and I were having a discussion about how to counter flagships (in a sillier moment) and that's all he came up with. Razz Perhaps because of the improvement in BB/timy accuracies this special damage should be removed, as they are much more likely to actually hit the ships now.
Urgh. The flagship costs as much as a krog. Even with its AA weapons, you can kill it with torpedo planes for less cost. Even if each torpedo plane only gets off a single torpedo (and with the HP on the torp plane thats unlikely) you will kill it for half its cost. Better yet, take out his shipyard before he finishes it. Even if he does finish it, it has very slightly less range than a cruise missile ship. He could have just spammed cruise missile ships and gotten the same degree of shore bombardment for a fraction of the cost.