[please lock] Plasma shield failing cause ?

[please lock] Plasma shield failing cause ?

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Plasma shield behaviour refactoring ?

I never noticed shield bad efficiency
1
50%
I noticed this and I like the proportional energy drain idea
1
50%
I noticed this but the proportional energy drain is not a good idea
0
No votes
 
Total votes: 2

Masure
Posts: 581
Joined: 30 Jan 2007, 15:23

[please lock] Plasma shield failing cause ?

Post by Masure »

Hi,

I'd like to know if the plasma shield bad efficiency were cause of mod parameters or spring code.

I'm not a shield fan but it's really annoying to see plasma bullets go through this with tons of E in stock. It looks like the plasma shield doesn't work well when the projectile vector is perpendicular to the shield sphere. I understand a projectile force is greater the more perpendicular it hits a surface but it makes shields useless in this case.

I'm not used with mathematics english but I think it people have noticed this before.

I don't want shield to be fully bulletproof but to avoid totally useless shield situations.

IMHO the best behaviour would be to make the energy drain proportionnal to the force needed to deflect a plasma bullet :

- tangential plasma takes a little amount of E to be deflected as the deflection angle is closer to 180°
- perpendicular plasma takes huge amount of E to be deflected as the deflection angle is closer to 0°


The thread is a poll to have an idea of people feeling about this. It's not a pro/con shield unit poll but the shield behaviour poll, so please don't say you don't want shields anymore. Talk about shield with large amount of E in stock.
Last edited by Masure on 06 Nov 2007, 12:18, edited 2 times in total.
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

It is a game content based issue. You can do some really trippy things with shields if you want. You can make them nearly impervious to fire. You can make them suck projectiles in and release them in the opposite direction. You may be able to give them a spin even, but I'm not sure.
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Settings issue. Caydr purposefully made these things no perfect solution and BA kept it that way. Try hurling plasma at a CvC Titan shield.
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Post by Saktoth »

This is an issue with how BA has its shields set up, as obviously thats what you're talking about.

Shields arent meant to be an absolute counter to berthas, just remember that anything in front of the shield (even within its bubble) is still going to be hit- put the shield in front of everything important, and use nanoturrets at their max range towards the back of the shield to repair it.

The problem with shields failing isnt energy use, the energy use is minimal. The current way energy is drained is based on the amount of time the projectile spends inside the shield, so the energy drain is precisely as you describe and desire (but again, in BA, is minimal).

No, the problem is insufficient ShieldForce, which determines the strength at which the projectile is deflected (though there are other ways to deal with it, such as upping the radius).
Masure
Posts: 581
Joined: 30 Jan 2007, 15:23

Post by Masure »

Saktoth wrote:This is an issue with how BA has its shields set up, as obviously thats what you're talking about.

Shields arent meant to be an absolute counter to berthas,
I know and agree with totally.
Saktoth wrote:just remember that anything in front of the shield (even within its bubble) is still going to be hit- put the shield in front of everything important, and use nanoturrets at their max range towards the back of the shield to repair it.
I didn't do some real and long testing but it looked like bullets were not deflected at all in particular orientation. Maybe you're right and the bullet go so deep in the shield before being deflected so it can even damage the shield generator itself.
Saktoth wrote:The problem with shields failing isnt energy use, the energy use is minimal. The current way energy is drained is based on the amount of time the projectile spends inside the shield, so the energy drain is precisely as you describe and desire
I didn't know it was coded like that, it's a very good thing.
Saktoth wrote:No, the problem is insufficient ShieldForce, which determines the strength at which the projectile is deflected (though there are other ways to deal with it, such as upping the radius).
I'll suggest this but I'm sure it won't be done cause BA is more offensive than defensive. But a single bertha crushing your shield generator is crap IMHO.
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Complain to the mod developer. This does not belong in the engine section.
Masure
Posts: 581
Joined: 30 Jan 2007, 15:23

Post by Masure »

Thanks guys, I'm gonna edit the topic since it's been answered.
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Post by Tobi »

locked on request of OP
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