New Game

New Game

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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jokerr
Posts: 16
Joined: 27 Jul 2005, 00:24

New Game

Post by jokerr »

If I can get the support from around the communities I would I love to get this thing started.I can currently model and am pretty good at general gfx so im not just some useless slob who wants to take command of a project they cant contribute to.Anyways heres the general overview of what its about along with a few names etc.

Corporate Sabotage (or Corporate Strategy,still undecided)

In the midst of a depression among the last surviving superpower on earth,the Capitalistic
States of the Union(formerly the US of A) has announced that the forerunning corporations
will get a chance at mining the newly discovered mineral,Latium, on the planet of Mars.The 3
frontrunners being that from 3 different industries.Due to the greedy natures of these
large corporations unsanctioned war has broken out on the planet of mars
.Troops are rallying,money is flowing and the industry is booming.

Biotechnology and Chemical Engineering - Aetas Corporation
Nanotech and Human Intergration - Improcerus Incorporated
Cryogenics and Cloning - Vitalis Industry

Features
-Uses the TA Spring engine
-Night/Day Time cycles
-Infantry combat
-Integration of the former lobby with the client
-Singleplayer campaign
-Stability fine tuning with client/server
-General improvements I hope of the overall engine


Aetas Corp
History- Aetas Corporation was established in 2040 through the merging
of Ingrigo Corporation and Metreta Industry.They have risen to be
the top supplier to both the civilian and military world for biotech
and chemical weaponry.

Specialties
-Biotech super weapons
-Biotechnically enhanced weapons
-Enhanced super soldiers


Improcerus Incorporated
History-After the forming of the Captilistic States of the Union in the year 2012
the government created a military funded civilian operation known as Improcerus Inc.
to design and supply nanotechnology for military weapons,they quickly disbanded from
the military after the depression due to lack of funding and went to a wider market
to sell to the world.

Specialties
-humans with integrated nano tech
-Robotic Warfare
-Nanotech weapons


Vitalis Industry
History-In the early 21st century human cryogenics was not widespread and cloning had been
outlawed.Vitalis Industry had a confidential contract with the CSA to cryogenicly freeze
former soldiers in their prime for later thawing out,to provide for experience within
the CSA Military Ranks,however the CSA discovered that Vitalis Industry had been performing
human cloning.They were banned,the contract thrown out and were kicked out of operating
within the CSA.In the year 2025 the cloning ban went without renewing and Vitalis Industry
re-entered the CSA to new beginnings in the areas of cryogenics and cloning.

Specialties
-Cloning
-Health Regeneration
-Experience Soldiers


I would love to be able to make an open community for this game,I.E. peoples suggestions for unit designs etc.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

I advise very strongly against forking the project specifically for this game. I suggest you work with us to improove spring while labelling the new game under mod/TC for now.

Merging the lobby and the engine together may be of interest at a future point.

Night/Day time cycles are not yet supported but given reason the SY's would implement it, and they would accept someone else who could code implementing it themselves.

As for server finetuning, leave that to phoenixworx.

In the mean time I wish you look and urge you strongly to innovate. Stick to TA conventions and you will not be refreshing and you will not be a demanding success.
jokerr
Posts: 16
Joined: 27 Jul 2005, 00:24

Post by jokerr »

Id love to help,but i have no programming abilities,just the modeling and gfx i mentioned above.I wasnt planning on taking resources away from this community,because I definitely didnt want to dwarf the springs project resources.If they could use help with modeling etc,I wouldnt mind helping out at all.Of course Id still like to start out this game,but I can always wait and just collect up the ideas etc,ill start slowly or just get to a certain stage such as the game concept and concept art,and wait till the engines has further improved.
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Buggi
Posts: 875
Joined: 29 Apr 2005, 07:46

Post by Buggi »

Go buy Ghost Recon or something.

What you suggest would take 1 year or more with a team of 5 or more to get close to what you want.

I'm not being dramatic, just realistic.

-Buggi
jokerr
Posts: 16
Joined: 27 Jul 2005, 00:24

Post by jokerr »

yea...and when did i ever mention this would be done within weeks?
and what the hell does ghost recon have to do with anything
lets put it this way however,if i told you years prior to the development of this engine/game would you believe me if i told you,youd be playing TA for free in a 3d engine?
If you never want to give people the chance then youll never see whatll happen.
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

I would have believed, because already the SY had released years ago a program to watch TA in a 3D engine, and also there were also that bagge.

And until I see something concrete (something like a the very least a model screenshot), I won't believe in your project either. There's tons of thread about people having mods and game idea. But so far none have and will go past the stage of discussions on a forum. Making enough units for two whole side takes a tremendous amount of work.

But it's not like we're preventing you to do your thing, feel free to start working on it. It's just that I never believed in projects that are only made of concept documents.
jokerr
Posts: 16
Joined: 27 Jul 2005, 00:24

Post by jokerr »

zwzsg wrote:I would have believed, because already the SY had released years ago a program to watch TA in a 3D engine, and also there were also that bagge.

And until I see something concrete (something like a the very least a model screenshot), I won't believe in your project either. There's tons of thread about people having mods and game idea. But so far none have and will go past the stage of discussions on a forum. Making enough units for two whole side takes a tremendous amount of work.

But it's not like we're preventing you to do your thing, feel free to start working on it. It's just that I never believed in projects that are only made of concept documents.
Thank you zwzsg for not giving crap,what youve said and mentioned isnt crap,its ok to doubt,thats fine,but dont shoot the idea/concept down before it gets a chance to do anything,frankly thats just ignorant.Ill show you guys some concept art or models soon.BTW im not saying this in any disrespect,i aint no ass,and am not trying to be one.
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

You are not the first person to barge in here with a mod idea for the spring engine, I actually had a mod planned with a friend a while back that involved Mars, it was this game about war between Earth and a Mars based faction, your idea isn't too bad, but we can't take a suggestion seriously enough without any steps toward the project, nothing besides a decent sounding story.

Personally i'm planning to release my TA mod as an independant game, initially I will release it as a free game, but if game design/production/publishing companies take interest, i'd negotiate something with the Yankspankers.

But that's a big if...
jokerr
Posts: 16
Joined: 27 Jul 2005, 00:24

Post by jokerr »

hey im trying to do the same thing,but how is something like this gonna help someone?
Go buy Ghost Recon or something.

What you suggest would take 1 year or more with a team of 5 or more to get close to what you want.

I'm not being dramatic, just realistic.

-Buggi
Give people more credit than this,I kno itll take time,I kno itll take a team.Ive had prior experience on mod teams before,so i dont need no lecture,
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

jokerr, I'd advise you to zipit before people start judging you, and start spewing idea out instead.
jokerr
Posts: 16
Joined: 27 Jul 2005, 00:24

Post by jokerr »

Image
Image


Just some unit ideas.This is for Aetas Corporation.Tell me what you think etc etc,no more getting into whether the project will make it or not,ill just do as much as I can do on my part.
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Somehow I find that soldier amusing.
jokerr
Posts: 16
Joined: 27 Jul 2005, 00:24

Post by jokerr »

lol,why because it loosk like he has an ass in place of his genitals.Didnt see that when I rendered it,its because of the way I copied his right side and welded the vertices.
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hrmph
Posts: 1054
Joined: 12 May 2005, 20:08

.

Post by hrmph »

You could work on your idea as a total conversion of Spring. It seems like an okay idea, and you obviously have some modeling skills. But realistically there aren't going to be any Spring developers that are just going to give up on Spring to start making this mod. But a total conversion would be much easier, and practical. And it wouldn't require anywhere near as much programming resources.
jokerr
Posts: 16
Joined: 27 Jul 2005, 00:24

Post by jokerr »

hrmph,like i said in a previous post,i had no intention of directly stealing any of the spring developers or even any resources from the spring community.I merely posted here as a way to notify the community of a possible future game that is an offspring of the spring engine.Nothing more nothing less.
colorblind
Spring Developer
Posts: 374
Joined: 14 Mar 2005, 12:32

Post by colorblind »

Then you might want to change your first post ...
jokerr wrote:If I can get the support from around the communities I would I love to get this thing started.
jokerr
Posts: 16
Joined: 27 Jul 2005, 00:24

Post by jokerr »

yea support as in,hey that doesnt sound like a bad idea,or hey go for it i think another game on the spring engine would be great,that kind of support.I wasnty looking for developer support,i would of specifically asked for it,such as "if anyone can help out programming or modelling post here or pm me"

just to clarify
User avatar
hrmph
Posts: 1054
Joined: 12 May 2005, 20:08

.

Post by hrmph »

That bike looks nice. What program do you do your modeling in? And by the way, I just assumed you were needing developers considering those features you mentioned that would require coding.
jokerr
Posts: 16
Joined: 27 Jul 2005, 00:24

Post by jokerr »

i use 3dsmax 6
and im getting developers from a local source,ive got a few friends that
have been interested in doing this for some time now.
jokerr
Posts: 16
Joined: 27 Jul 2005, 00:24

Post by jokerr »

fixed his vagina :-) lol
Image

Btw a lil description.He is currently wearing a flak jacket which protects him from the violent sandstorms on Mars.The tubs coming from his nostrils are for his S.C.O.B.A,(Self Contained Offworld Breathing Apparatus) hehe
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