Complete Annihilation News
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- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
Unintuitive to do it just for guardians. We could do it for all rockets, but then that would remove one of the counters to shields (using lasers/rockets).You know, there is no reason why you can't make your shields deflect guardian rockets too without affecting other missile weapons if you want to do that...
I suppose they could be 'ballistic' shields, that dont protect vs energy weapons. That would also allow us to make the merl the main long range artillery (which as high traj, imo it should be).
Well, whats artillery?
Is the Banishers rocket artillery? It can out-range viper/pitbulls. What about the Penetrator or sniper with a similiar range? The Anni, with the same range as a MRPC?
I suppose we can use the 'unit roles' to determine if something is artillery or not, but it doesnt make verymuch sense from a technical standpoint that this shield will block a Shellshocker or Merl but not a Bulldog or Janus.
Its best to have simple, visual clues (Such as 'is it a glowy yellow ball?') to determine such hard counters. Rules that apply in a universally consistent fashion are easier to intuitively understand, learn, counter and take advantage of. Its probably best not to make players memorize lists of units that the shield intercepts.
Is the Banishers rocket artillery? It can out-range viper/pitbulls. What about the Penetrator or sniper with a similiar range? The Anni, with the same range as a MRPC?
I suppose we can use the 'unit roles' to determine if something is artillery or not, but it doesnt make verymuch sense from a technical standpoint that this shield will block a Shellshocker or Merl but not a Bulldog or Janus.
Its best to have simple, visual clues (Such as 'is it a glowy yellow ball?') to determine such hard counters. Rules that apply in a universally consistent fashion are easier to intuitively understand, learn, counter and take advantage of. Its probably best not to make players memorize lists of units that the shield intercepts.
+1Skid wrote:Not to nit pick, but could updates at least be grouped so that they were once per 24 hours or so? Even with the updater program so many people are playing so many different subversions currently that it is difficult to get game going if you happened to miss downloading that particular update.
+1, that's the plan.BaNa wrote:+1Skid wrote:Not to nit pick, but could updates at least be grouped so that they were once per 24 hours or so? Even with the updater program so many people are playing so many different subversions currently that it is difficult to get game going if you happened to miss downloading that particular update.
Yeah, the new Guardian is kind of a failed experiment. Oops. It will be reverted.
ORLY? I think its fine, its one of CA's less zany changes.
IMO shields blocking rockets is fine, as rockets are mostly AA (No effect) and artillery (we want to block this!).
We can just say shields block kinetic force but not energy weapons. Makes sense.
...either that or we could have em block everything. *shrugs*
IMO shields blocking rockets is fine, as rockets are mostly AA (No effect) and artillery (we want to block this!).
We can just say shields block kinetic force but not energy weapons. Makes sense.
...either that or we could have em block everything. *shrugs*
- clumsy_culhane
- Posts: 370
- Joined: 30 Jul 2007, 10:27
- [XIII]Roxas
- Posts: 182
- Joined: 20 Jun 2007, 23:44
- clumsy_culhane
- Posts: 370
- Joined: 30 Jul 2007, 10:27