LOS (Line of Sight) Problems
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LOS (Line of Sight) Problems
We definitely need to make it where you only see terrain move when the terrain is within your LOS. The same thing goes for decals.
It's a big gameplay problem when you can just either check your elevation map or simply look in the general area of your enemy and see squares where the enemy has leveled the terrain in order to build a structure. Also... you can easily see where a battle is going on anywhere in the map when you see little craters and decals form which can sometimes give people vital information that should be obtained through scouting and such.
It's a big gameplay problem when you can just either check your elevation map or simply look in the general area of your enemy and see squares where the enemy has leveled the terrain in order to build a structure. Also... you can easily see where a battle is going on anywhere in the map when you see little craters and decals form which can sometimes give people vital information that should be obtained through scouting and such.
Last edited by Chrispin on 05 Nov 2007, 22:41, edited 1 time in total.
Another problem is weapon effects.
A good example is with Bertha, Pyro, and some types of impacts from weapons.
You can see the flame on the Bertha in alot of mods and pinpoint its location just by looking for the concussion sphere effect.
Pyro you can see his flame for his gun as soon as he's been built in the factory, and watch him move all the way towards you.
Groundscars and Factory floors also show a long ways away too, you can usually mark the exact position of a factory if you just watch the enemy side as he builds it.
A good example is with Bertha, Pyro, and some types of impacts from weapons.
You can see the flame on the Bertha in alot of mods and pinpoint its location just by looking for the concussion sphere effect.
Pyro you can see his flame for his gun as soon as he's been built in the factory, and watch him move all the way towards you.
Groundscars and Factory floors also show a long ways away too, you can usually mark the exact position of a factory if you just watch the enemy side as he builds it.
Modder's fault. They need to fix their CEGs.MR.D wrote:A good example is with Bertha, Pyro, and some types of impacts from weapons.
You can see the flame on the Bertha in alot of mods and pinpoint its location just by looking for the concussion sphere effect.
Pyro you can see his flame for his gun as soon as he's been built in the factory, and watch him move all the way towards you.
Please don't say things like that when you have no idea how difficult they are. I'd imagine it'd be quite a bit of work because you'd have to track how features show up for every player, unless you want features to disappear whenever they go out of LOS.Chrispin wrote:Yeah that too...
Which should be pretty easy to fix.
Re: also
Or this could be a game developer side option.rcdraco wrote:I think the minimap should be black, same as the rest of the map until you explore it, people can easily take out your metal extractors just by firing at the metal spots with artillery. Maybe just add this as an option in the battle screen.
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