LOS (Line of Sight) Problems

LOS (Line of Sight) Problems

Requests for features in the spring code.

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Chrispin
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LOS (Line of Sight) Problems

Post by Chrispin »

We definitely need to make it where you only see terrain move when the terrain is within your LOS. The same thing goes for decals.

It's a big gameplay problem when you can just either check your elevation map or simply look in the general area of your enemy and see squares where the enemy has leveled the terrain in order to build a structure. Also... you can easily see where a battle is going on anywhere in the map when you see little craters and decals form which can sometimes give people vital information that should be obtained through scouting and such.
Last edited by Chrispin on 05 Nov 2007, 22:41, edited 1 time in total.
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Snipawolf
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Post by Snipawolf »

+1
HAARP
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Post by HAARP »

fully agreed
Harbinger
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Post by Harbinger »

Also wreckage should not dissapear/reduce in value if you cant see it.
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Chrispin
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Post by Chrispin »

Yeah that too...

Which should be pretty easy to fix.
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MR.D
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Post by MR.D »

Another problem is weapon effects.

A good example is with Bertha, Pyro, and some types of impacts from weapons.

You can see the flame on the Bertha in alot of mods and pinpoint its location just by looking for the concussion sphere effect.

Pyro you can see his flame for his gun as soon as he's been built in the factory, and watch him move all the way towards you.

Groundscars and Factory floors also show a long ways away too, you can usually mark the exact position of a factory if you just watch the enemy side as he builds it.
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Snipawolf
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Post by Snipawolf »

Groundscars and Factory floors also show a long ways away too, you can usually mark the exact position of a factory if you just watch the enemy side as he builds it.
lol.

5x5 or so? That is hardly noticable compared to my buildings.

My factory is 15x17 >__>
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KDR_11k
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Post by KDR_11k »

MR.D wrote:A good example is with Bertha, Pyro, and some types of impacts from weapons.

You can see the flame on the Bertha in alot of mods and pinpoint its location just by looking for the concussion sphere effect.

Pyro you can see his flame for his gun as soon as he's been built in the factory, and watch him move all the way towards you.
Modder's fault. They need to fix their CEGs.
tombom
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Post by tombom »

Chrispin wrote:Yeah that too...

Which should be pretty easy to fix.
Please don't say things like that when you have no idea how difficult they are. I'd imagine it'd be quite a bit of work because you'd have to track how features show up for every player, unless you want features to disappear whenever they go out of LOS.
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KDR_11k
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Post by KDR_11k »

I think you only have to track it for the local player though, that would be unsynced code.
Tobi
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Post by Tobi »

If you don't care about demo replay and .cheat .team you could track it for local player's team only.
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rcdraco
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also

Post by rcdraco »

I think the minimap should be black, same as the rest of the map until you explore it, people can easily take out your metal extractors just by firing at the metal spots with artillery. Maybe just add this as an option in the battle screen.
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Neddie
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Re: also

Post by Neddie »

rcdraco wrote:I think the minimap should be black, same as the rest of the map until you explore it, people can easily take out your metal extractors just by firing at the metal spots with artillery. Maybe just add this as an option in the battle screen.
Or this could be a game developer side option.
Tobi
Spring Developer
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Post by Tobi »

The game developer should have the option to enable/disable the user option and set a (default) value for it ;-)
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Neddie
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Post by Neddie »

As usual, Tobi's solution blows mine out of the water. I bow to your superior development ethic. ;p
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Forboding Angel
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Post by Forboding Angel »

Snipawolf wrote:
Groundscars and Factory floors also show a long ways away too, you can usually mark the exact position of a factory if you just watch the enemy side as he builds it.
lol.

5x5 or so? That is hardly noticable compared to my buildings.

My factory is 15x17 >__>
Grr, mine are only 10x10 :(
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KDR_11k
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Post by KDR_11k »

I think terrain obscuring is just an anti-nub thing, it makes it harder to play a map you haven't played before but someone with some experience will know where to place his artillery shots anyway.
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Snipawolf
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Post by Snipawolf »

As in with the leveled ground problem, or the way the terrain is set up?
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Chrispin
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Post by Chrispin »

I think he's talking about rcdraco's idea.
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