Definately!Zpock wrote:Scrolling beam texture?
Balanced Annihilation V5.8
Moderator: Moderators
- Evil4Zerggin
- Posts: 557
- Joined: 16 May 2007, 06:34
I have discovered what appears to be a bug. T1 Construction Ships move slower (about half speed) when they are given a build order. It doesn't seem like any other construction-capable naval vessels have this problem. Here's a combination of two screenshots that illustrate this. The ships from top to bottom are ARMCS ordered to build a tidal, ARMCS ordered to move, CORCS ordered to build a tidal, and CORCS ordered to move.


- clumsy_culhane
- Posts: 370
- Joined: 30 Jul 2007, 10:27
- Evil4Zerggin
- Posts: 557
- Joined: 16 May 2007, 06:34
Yes, it is BA 5.8. I don't think it's deliberate, though, for the following reasons:clumsy_culhane wrote:thats weirdo.. is that BA 5.8? coz it might be deliberate
1. It's useless micro. Having to click move before building to have your con ship move faster than a Goliath isn't a mark of skill, it's just annoying.
2. No other constructors seem to have the same behavior.
3. It doesn't make any sense in terms of realism either.
- Mr.Frumious
- Posts: 139
- Joined: 06 Jul 2006, 17:47
- Evil4Zerggin
- Posts: 557
- Joined: 16 May 2007, 06:34
Probably because a lot of games lag to hell anyway, so it's hard to tell speeds in isolation. I only noticed because one game I had a CS going to build a hovercraft platform and another ship with a normal move order moving in the same direction, whereupon I realized one was moving ridiculously slower than the other.
Currently not possible in Spring, someone make a patch plx.ginekolog wrote:Feature req: Add icon for nuke display on minimap. Red cross from TA was so scary to see flying towards my base![]()
Thanks, too bad i have to nerf some CORE units next releaseginekolog wrote:btw 5.8 plays rly nicely, core is evil now at t2 as it should be. Microed golis are so scary now when ppl dont approach them correctly
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[Krogoth86]
- Posts: 1176
- Joined: 23 Aug 2007, 19:46
Well tbh i haven't yet seen a Juggernaut survive long enough to do serious damage (except from one or two Greenfields games), he is just to slooooowww :D
Still not sure the Sumo has to be nerfed, but if it's going to be maybe it would be enough to just put him in the Krogoth armor class? So he would get more damage from Penetrators, Annis/DDMs and Snipers...of course he still should be emp-able though (or maybe not? :D) .
BTW i'm curious...what else Core units are seen as OP atm? I hope not Gollie, Reaper or Krow, they have just become so fine imho
Still not sure the Sumo has to be nerfed, but if it's going to be maybe it would be enough to just put him in the Krogoth armor class? So he would get more damage from Penetrators, Annis/DDMs and Snipers...of course he still should be emp-able though (or maybe not? :D) .
BTW i'm curious...what else Core units are seen as OP atm? I hope not Gollie, Reaper or Krow, they have just become so fine imho
Stiletto can cause an enemy land force to grind a halt. There is no way to attack on land vs EMP bombers, as they will drop their bombs before your mobile AA can even shoot at them (And then once your AA is paralyzed, keep hitting you indefinitely).
Luckily, not many people use them, esp ATM since Air (and to a degree, Arm) is 'out of vogue' (mostly due to flare changes and land buffs).
Oh, as a side note: Please 'avoidfriendly=0' on D-gun. I want to be able to d-gun my own units (Since you can do it anyway if you aim in the right spot).
Luckily, not many people use them, esp ATM since Air (and to a degree, Arm) is 'out of vogue' (mostly due to flare changes and land buffs).
Oh, as a side note: Please 'avoidfriendly=0' on D-gun. I want to be able to d-gun my own units (Since you can do it anyway if you aim in the right spot).
