This is a testing release of KP Division Zero. All gameplay relevant features are there but some prettyness is not yet implemented (remodeled hole and window, proper display of the new commands in the shift queue).
There was no real balance testing yet, this version was released exactly for YOU to help with that.
You need an SVN version, preferrably 4688 or later! You can play on the test server, buildbot.no-ip.org
v2 just fixes some oversights, no balancing has been done yet.
BTW, this'll also need new sounds. Who made the original KP sounds?The readme
Kernel Panic: Division Zero
20:35 05.11.2007
KDR_11k
This is a fork of Kernel Panic based on version 1.5 that introduces what I hope are improvements.
For this to work you NEED a spring version greater than 75b2.
New units:
VIRUS (hacker)
A crappy little swarm unit. It cannot be built but some weapons (including the virus's) produce it when killing enemy units.
TERMINAL (system)
The Terminal is a new structure that gets placed on geovents. It can dispatch a nuclear bomber once every 120 seconds that will deal about 16000 damage to a large target area, i.e. it destroys everything except factories. It does much less damage to the kernel and hole. The bomber can strike any position on the map, there is no defense.
OBELISK (hacker)
This building is a stationary artillery weapon, it can fire an infection shot every 40 seconds (the obelisk has a pink fire on top when it's ready to shoot) that will cover a large area in poison. The poison does a bit of damage (about 1000) and turns any enemy that dies inside the cloud into a virus. The weapon's range is fairly limited.
EXPLOIT (hacker)
This is the new name for the bug cannon. It's a building the bug morphs into with the deploy command. Exists merely to allow attack ground orders. The Exploit is a stationary artillery emplacement that does more damage the further the target is away.
Changes:
BYTE
- HP increased to 15000 (from 9000), in turn all special damages against it are removed so the net effect is more or less zero.
- Damage taken reduced to 30% while closed (unless paralyzed).
POINTER
- Added NX Flag ability. This is bound to your d-gun hotkey, when the weapon is used the pointer fires a single shot that makes a small area burn for a minute.
- Replaced the limited firearc with a set HEADING script, should reduce the situations in which the pointer will not fire.
BUG
- Replaced the bugbomb functionality with the ability to turn into an Exploit.
WORM
- Decreased HP to 12000
- Changed the attack (effectively more AOE I think) and made the attack infectious, i.e. spawns viruses if enemies are killed.
- Moves at full speed when cloaked (toggle on/off) but takes time to uncloak.
- Cloaks after production is finished.
- Removed ability to crush bad blocks to maintain stealth, use its main attack for that.
- Can now attack other worms, won't do area damage agaisnt them but a direct hit is still fairly damaging.
- Seismic signature removed.
All of these are to move the worm back into the ambusher role it lost in the balancing process of KPC.
TROJAN
- Changes are purely cosmetic.
DOS
- Stuntime increased a bit, I got the impression that the DOS couldn't maintain a stun in newer Spring versions.
HOLE
- Now turns in four directions instead of two, like the Kernel. Also has four exits now.
---- THE EXPERIMENT ----
This introduces a new faction called Experiment. This faction is just what the name states: An experiment. It's a prototype (i.e. uses existing units slioghtly modified to simulate the gameplay) to test the idea of a faction that has no direct firepower. It has mobile artillery with very limited range and uses stationary artillery instead of sockets. Its basic spam unit is the Scout which is unarmed. It comes with a free mobile arty unit at the start which I hope will be enough to fend some raiders off until more are made.
For this faction to work properly a patch is required (that I hope will soon become part of the SVN), otherwise the arty won't switch targets.