Axis and Allies Total Annihilation.

Axis and Allies Total Annihilation.

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Neuralize
Posts: 876
Joined: 17 Aug 2004, 23:15

Axis and Allies Total Annihilation.

Post by Neuralize »

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Michilus_nimbus
Posts: 634
Joined: 19 Nov 2004, 20:38

Post by Michilus_nimbus »

Exponentially sweet!
Is it stable? Can you upload your version? Does it use OTA textures?
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

=! Neuralize! Are you in the process of moving loads of mods over? Where do you get all this time from?!
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hrmph
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Joined: 12 May 2005, 20:08

Post by hrmph »

Alantai, its not exactly brain surgery :) Some mods can be ported in like 10 minutes. Screens look nice, I'll have to play a game of TA:WD to hold me over!
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FLOZi
MC: Legacy & Spring 1944 Developer
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Joined: 29 Apr 2005, 01:14

Post by FLOZi »

The balance will be terrible until you implement an AATA specific Armor.txt :wink:

Although Spiked is redoing weapons balance anyway, I think.
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[K.B.] Napalm Cobra
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Post by [K.B.] Napalm Cobra »

I KNEW there was a mod missing, I'd love to help out with it, ww2 > modern day :P
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Zoombie
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Post by Zoombie »

Look's nice!
Warlord Zsinj
Imperial Winter Developer
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Post by Warlord Zsinj »

Mmm, didn't I post a bunch of screenies of these when Spring came out?

When Spring came out, I ported this straight after SWTA.

The problem with it is that AATA was an unfinished product in OTA as it was, and so it didn't really port particularly well. The balancing, which wasn't entirely fixed in OTA is occasionally made significantly worse in Spring.
Also, many of the hacks which SpikedHelmet had put in to make some weapons work logically in TA look very strange in AATA, such as some of the mortar weapons, and the way dogfighters shoot weapons (think the weapon sprays from the last page in buggi's latest build thread).

But even so, it is a pretty well done mod, so it does look good, if it does play somewhat strangely.
Gnomre
Imperial Winter Developer
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Joined: 06 Feb 2005, 13:42

Post by Gnomre »

Well, for mortar, you could make use of the HighTrajectory=1; tag in the FBI file to force it to always fire high and... mortary. The armor.txt would need done like FLOZi said, but once you know how it works it's not a hard thing to use. Don't know how to resolve the spray thing yet though.
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Neuralize
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Post by Neuralize »

Warload, I did the exact same thing when Spring came out, however, with that version of Spring there was a lot of crashy crashy, so I decided I've get it another go now. :P

Yeah, I tried messing around with the armor.txt using Flozi's app, however it did some confusing things and made me cry. Seemed like it might have loaded a bad file.. Or somethingm I'll work at it a little more. Is it really that hard for the SY's to add old support for individual damages? Seems like one of those features that harshes a lot of mods being converted.

I've also noticed that all tank destroyers that don't have a turret have a problem with firing their weapon. Furthermore if you try and pilot them and attempt to force fire, the weapon will always be stuck on "Aiming."
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FLOZi
MC: Legacy & Spring 1944 Developer
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Joined: 29 Apr 2005, 01:14

Post by FLOZi »

I'd like you to take a look at some recent versions of Spring-ized TACW, Zsinj, trying to make all the improvements I can think of before doing the same with AATA.

Neuralize... Probably the complete lack of error-checking in that program, I know it's sloppy but I only imagined me using it. :oops:


Funny that AATA tank destroyers do that, TACW turretless SPG and TD (specifically the Russian SU-100/122-54 and ISU-122/152) work fine and function, afaik, in the same way as AATAs. :|
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Post by zwzsg »

I'm pretty sure SpikedHelmet is still working on AATA and interested in Spring (he posted screenshots of his tiberian sun TA mod in Spring not that long ago), so he'll sure port his own mod to Spring himself when the time comes.
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

Yes, he is still working on AATA a bit, but I would think he has a long way to go to finishing the TA version; and there would be a big step to the Spring version.

Okay flozi, I probably have enough time to have a look at it, just poke me on MSN. I hope you have made your infantry much more spring worthy though.
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FLOZi
MC: Legacy & Spring 1944 Developer
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Post by FLOZi »

:oops: Not yet.

No good at modelling infantry. :|
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

I recently tried to model some infantry with more rounded features and such.

It's very hard, and the more faces, the more textures.

Unless I do it Generals style, virtually no textures.
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