Players with superior skill almost always have superior knowledge of the mechanics of the engine.
if you take a average wc3 player and hand him over a zeppelin, he'll use it as a transport, but if you look at some of the wc3 pro plays, the good players also use it as a offensive unit, mainly loading your hero when he's getting nuked, so it becomes a invulnerable unit and then unloading and surrounding enemy heroes.
a simple unit with a simple purpose becomes all powerful suddenly. And the game developers propably couldnt see that coming.
The point being is that skilled players know units and what units to use over and over again. This breeds crap like the fondness for gator and flash spam often times resulting in all other units being forsaken when it comes to balance and frankly rendered useless as gator or flask or ak is all you need. Not balance, just dumbed down and who ever has the fastest base and spam abilities wins.
this is my exact main point.
All you see is "LOL I SPAEM GATER :__d" , like the average wc3 player sees the zeppelin.
and you dont even want to see anything else because you dont actually play the game but instead choose to give out your superior opinion on how the things should work
It should be noted that those who look down on TA based mods here are quite horrid at playing them, and that the alternative works suggested lack elements of depth and strategy found in such basic RTSes as Starcraft and Command & Conquer, so their opinions should be taken with a grain of salt. ~~
-true
It also should be noted that dismissing negative feedback based on the "skill" of a player is also foolish.
-wrong
how can you even think you have any authority to give any feedback if you dont play or understand the mechanics of the gameplay?
Lordmatt, so then would you say that... oh.. all of the uber ninjas of spring know more of gameplay then I do? Would you say that nothing is learned from specing or watching replays?
you can watch replays and you can see the actions and moves the players make, but what you fail to understand is why they make them since you dont have any experience of the game at all. you cant replicate the things they do and even if you could you would propably do things in wrong places at wrong times.
Ah so you will not say directly that you feel someone like me knows less about balance then you do? Ok, so you feel demos teach very little? Come on man, which is it? Stand up and say it. you are dancing around the question.
Tell me why would a guy who doesnt play total annihilation know more about ta than the guy who has played ta for 5 years?
DOES "SKILL" mean you know MORE and gameplay then people who actually make stuff in the engine? I am talking only gameplay, not art creation, or scripting ability.
superior skills means superior knowledge of the mechanics of the gameplay and how the engine works, and also superior sense of micro and macro and timing and speed, and a dozen other factors
a man who doesnt even acknowledge half of these things can never understand gameplay better than the one who does