Epic Annihilation Development Forum [0.71] - Page 3

Epic Annihilation Development Forum [0.71]

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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[XIII]Roxas
Posts: 182
Joined: 20 Jun 2007, 23:44

Post by [XIII]Roxas »

Wow. That really sucks.
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Complicated wrote:however the morphing part, that is a total of 5 minutes, or so it should be, but it is 50 minutes for now, but I'll see how I can change that, as there is no time and cost limits in the luascript.
I have no idea what tjhat means, are you saying 5 minutes is intended or 50 minutes is intended?
[Krogoth86]
Posts: 1176
Joined: 23 Aug 2007, 19:46

Post by [Krogoth86] »

KDR_11k wrote:I have no idea what tjhat means, are you saying 5 minutes is intended or 50 minutes is intended?
I think he meant that it should be 5 minutes but are 50 now as he can't find the place where to edit the time value for the morph...
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Makes me wonder how he entered that in first place...
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Complicated
Posts: 369
Joined: 06 Jun 2007, 18:51

Post by Complicated »

[Krogoth86] wrote:
KDR_11k wrote:I have no idea what tjhat means, are you saying 5 minutes is intended or 50 minutes is intended?
I think he meant that it should be 5 minutes but are 50 now as he can't find the place where to edit the time value for the morph...
Nah the option has 0 seconds in it at the moment. Trying to find out why it's displaying 3000 seconds :/
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Complicated
Posts: 369
Joined: 06 Jun 2007, 18:51

Post by Complicated »

bwansy wrote:I tried the mod. After 2 hours of in-game time (about 15 minutes in real time thanks to .setmaxspeed 20), waiting for the commander to morph, only to find that there is no way to fire the MRLS...
MRSL?
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Post by rattle »

Multiple Rocket Launch System
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Complicated
Posts: 369
Joined: 06 Jun 2007, 18:51

Post by Complicated »

It works absolutely fine with me,
I have fun blowing up 200 advanced fusions with them >.>;
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