SwiftSpear wrote:Toady does all the coding... is threetoed his brother? He seems to do... something... not really sure if I'd really call him a dev though.
ThreeToe is his brother and comes up with the stories that inspire DF's features.
I usually get my first immigrants in year two, in the next spring or summer. After that, my population booms from 7 to 80 in a year or so. Which is crazy.
I think its to make the game more difficult, so there is a 'survival phase', but getting food is so insanely easy now that its not even a challenge on maps with no plants, trees, game or soil. Seriously, as long as you have a water source, just make an area muddy once and you'll never run out of food as your mutant mud spreads all over your fortress until every square inch is farmable.
Spots _can_ dry out, if no one walks on them for a long while. I had to reflood a farm patch a few times in one of my games. Still, easily done and a rare occurance. I think with the bonus to starting points, higher immigration rate, better nobles that actually work, waaay more resources (Strip mine a few z levels), much easier food gathering... on "normal" maps the game is rather easy now.
Did you have dwarves walking in the mud? Because seriously, it spreads everywhere. It will take over your whole fort. Its horrible. By year 3, my whole fort is a brown colour.
It was speculated that the game might be intentionally "easy" this release so that the players stress-test the game and discover more bugs than otherwise. Makes sense, since this release has a LOT of new stuff.
Saktoth wrote:Did you have dwarves walking in the mud?
Nope, I ran out of seed for a certain plant and a farm plot sat out of the way with no traffic for quite a while before it finally dried out. I was just pointing out that it _can_ happen.
I'm confused. I have a dual 2.8 ghz P4 machine, and a single 1.35 Ghz AMD athlon (the orig athlon).
The P4's on real time priority for Df takes 15-20 mins normally to generate a world. And that's with less than 5 rejects.
My Athlon on realtime priority just did it in 10...!??!?!
The FPS went into the 100's from 25. What just happened? My mouse disappeared half way through it, and I couldn't pull up task manager during it... but WTF?
I'm going to see if that world is even playable.
Or does intel really suck that bad?
The old Intel processors certainly do. Also, I found heat to be an issue... if I underclocked my Core Duo I had many fewer rejected worlds and while the early phases took slightly longer, from the acceptance of a world it took about a third of the time to generate the scenario.