DWARF FORTRESS - Page 15

DWARF FORTRESS

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Death Dragon
Posts: 23
Joined: 20 Oct 2007, 09:47

Post by Death Dragon »

Zpock wrote:The guy making dwarf fortress ...
Two guys. :wink:
tombom
Posts: 1933
Joined: 18 Dec 2005, 20:21

Post by tombom »

I'm pretty sure it's just Toady who does all the coding and his brother sometimes supplies ideas.
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SwiftSpear
Classic Community Lead
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Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Toady does all the coding... is threetoed his brother? He seems to do... something... not really sure if I'd really call him a dev though.
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Felix the Cat
Posts: 2383
Joined: 15 Jun 2005, 17:30

Post by Felix the Cat »

SwiftSpear wrote:Toady does all the coding... is threetoed his brother? He seems to do... something... not really sure if I'd really call him a dev though.
ThreeToe is his brother and comes up with the stories that inspire DF's features.
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

I had a squirrel named three toe and it had three toes on one leg.
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Post by imbaczek »

33a is at least 1.5x faster (up to 3x when underground) for me. Upgrade ASAP.
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Erom
Posts: 1115
Joined: 25 Apr 2006, 05:08

Post by Erom »

imbaczek wrote:Upgrade ASAP.
No, don't. You're all clogging up the server. Let ME upgrade.
CautionToTheWind
Posts: 272
Joined: 30 May 2006, 17:06

Post by CautionToTheWind »

How can this thread fall from the top? Have you ppl no dwarf pride?
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Post by imbaczek »

Busy playing, perhaps? ^^

I've just fended off a goblin siege with ~10 casualties... seems that arrows are bugged in that they don't ever change Z-level.
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Sleksa
Posts: 1604
Joined: 04 Feb 2006, 20:58

Post by Sleksa »

http://www.bay12games.com/cgi-local/ult ... 1&t=000859


1 dragon

2 dragon

2 hydra

goblin siege

this man got sooo lucky :[[
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Neddie
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Joined: 10 Apr 2006, 05:05

Post by Neddie »

We might as well sticky this bloody thread.
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Muzic
Posts: 950
Joined: 09 Aug 2006, 07:08

Post by Muzic »

This is a tad bit confuzzling.. oh well, ill just experiment for the next 15 hours see what that gets me.
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SwiftSpear
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Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Arg, I've been playing for a year and a half and I can't get immigrants to come. WTH.

My fortress is booming otherwise, but I don't have enough dwarfs to run an advanced economy.
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Post by Saktoth »

I usually get my first immigrants in year two, in the next spring or summer. After that, my population booms from 7 to 80 in a year or so. Which is crazy.

I think its to make the game more difficult, so there is a 'survival phase', but getting food is so insanely easy now that its not even a challenge on maps with no plants, trees, game or soil. Seriously, as long as you have a water source, just make an area muddy once and you'll never run out of food as your mutant mud spreads all over your fortress until every square inch is farmable.
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Erom
Posts: 1115
Joined: 25 Apr 2006, 05:08

Post by Erom »

Spots _can_ dry out, if no one walks on them for a long while. I had to reflood a farm patch a few times in one of my games. Still, easily done and a rare occurance. I think with the bonus to starting points, higher immigration rate, better nobles that actually work, waaay more resources (Strip mine a few z levels), much easier food gathering... on "normal" maps the game is rather easy now.
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Post by Saktoth »

Did you have dwarves walking in the mud? Because seriously, it spreads everywhere. It will take over your whole fort. Its horrible. By year 3, my whole fort is a brown colour.
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Felix the Cat
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Joined: 15 Jun 2005, 17:30

Post by Felix the Cat »

It was speculated that the game might be intentionally "easy" this release so that the players stress-test the game and discover more bugs than otherwise. Makes sense, since this release has a LOT of new stuff.
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Erom
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Joined: 25 Apr 2006, 05:08

Post by Erom »

Saktoth wrote:Did you have dwarves walking in the mud?
Nope, I ran out of seed for a certain plant and a farm plot sat out of the way with no traffic for quite a while before it finally dried out. I was just pointing out that it _can_ happen.
El Idiot
Posts: 147
Joined: 01 Feb 2007, 00:58

Post by El Idiot »

Bit of a rez but...

I'm confused. I have a dual 2.8 ghz P4 machine, and a single 1.35 Ghz AMD athlon (the orig athlon).

The P4's on real time priority for Df takes 15-20 mins normally to generate a world. And that's with less than 5 rejects.

My Athlon on realtime priority just did it in 10...!??!?!
The FPS went into the 100's from 25. What just happened? My mouse disappeared half way through it, and I couldn't pull up task manager during it... but WTF?


I'm going to see if that world is even playable.
Or does intel really suck that bad?
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Neddie
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Joined: 10 Apr 2006, 05:05

Post by Neddie »

The old Intel processors certainly do. Also, I found heat to be an issue... if I underclocked my Core Duo I had many fewer rejected worlds and while the early phases took slightly longer, from the acceptance of a world it took about a third of the time to generate the scenario.
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