Random WIP 2006-2011
Moderators: MR.D, Moderators
This isn't exactly what I was on about. I know how to mark seams for wings' cylindrical mapper.
I thought it was an "easy" way to get the sides of his tracks mapped without distorted UV maps, thus they can be layed out as rectangle and animated easily compared to projection maps, as you need duplicates for these. Look at MR.Ds Goliath model in comparision to his Instigator.
This is what wings mapper sucks for. I'm not a fan of manually moving my vertices around.
I've done it in many different ways before and all of them were time and polygon consuming.
I thought it was an "easy" way to get the sides of his tracks mapped without distorted UV maps, thus they can be layed out as rectangle and animated easily compared to projection maps, as you need duplicates for these. Look at MR.Ds Goliath model in comparision to his Instigator.
This is what wings mapper sucks for. I'm not a fan of manually moving my vertices around.
I've done it in many different ways before and all of them were time and polygon consuming.
Of course it's easy, the inner and outer faces can be easily mirrored on the UV map with a max uniform scale but the sides can't be layed out easily (not that I know of) in a rectangular way.Snipawolf wrote:Eh? It is easy as pie to uv map these treads, takes about 5 minutes.
Exactly, not entirely the real thing but very close.Snipawolf wrote:Combat trike! :P
Last edited by rattle on 28 Oct 2007, 02:52, edited 1 time in total.
Got it from 744 to 694. I cleaned up the treads and holed some more things out. It will steadily decrease, too, because I haven't even tried to do my loopcutting technique to decrease polygons yet 
I like the treads being full, I don't know why, but I just hate single face treads...
edit: 694 -> 656
656 -> 622
I like the treads being full, I don't know why, but I just hate single face treads...
edit: 694 -> 656
656 -> 622
today i took my first proper whack at Modeling with wings cos i rilly wanna learn how after a while of tinkering and checking wat features did wat i produced a prototype unit which is not finished (cos i dunno how to work with symetry or do legs/arms properly)
so this my 30 mins work i suckzor xD needs to learn betta!!


i know i need to shave off polys from the gun cos its got to many wen it isnt need i think the model at the bottom with those arm thingies is 424 poly's
well any criticism would help or advice on how to make arms and legs and stuff
so this my 30 mins work i suckzor xD needs to learn betta!!


i know i need to shave off polys from the gun cos its got to many wen it isnt need i think the model at the bottom with those arm thingies is 424 poly's
well any criticism would help or advice on how to make arms and legs and stuff
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Warlord Zsinj
- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
so day1 of wings brings me my first semi finished model which still needs changes i havent tried to reduce polys alot yet the poly count is stll low (under 350) now the tuff part is the UV map and ofc cos my unit is so awkward a working walk script the texture shud be the easy part oh well
here is
The Toddler (named that cos thats how it would look wen it walks)

also the smaller non pregnant version which was requested i kidna liked the udner carriage i invisioned it being heavy and having a under carriage as a sort of secondary control point with some missile pods on the side

yeh model needs alot of work the legs need tweaking the gun needs polys removed but its only been my first day working on wings hope to get it finished for uv mapping tommorow :D
here is
The Toddler (named that cos thats how it would look wen it walks)

also the smaller non pregnant version which was requested i kidna liked the udner carriage i invisioned it being heavy and having a under carriage as a sort of secondary control point with some missile pods on the side

yeh model needs alot of work the legs need tweaking the gun needs polys removed but its only been my first day working on wings hope to get it finished for uv mapping tommorow :D
so i was getting acustomed to wings and stuff but im still a noob :p and still neeed to sort some stuff out.
I was gonna remake a janus cos i think the model is fugly so i started on the body the body turned into a sort of head which lead to a body some arms and legs. Lol i always end up with mechs in my head oh well
heres my second model using wings on my first day
few improvements on the todler

theres like 5 different sections to the legs to make a proper walk animation (didnt even make one with the toddler gah im a noobs) i still need to shave polys off of the joints but i just wanted to get the bearings rite the model is 383 polys unoptimised (think i can cut it down alot wen i fix legs and the rest of it)
dont have a name for it yet any feedback would be nice apart from wat ive stated
and yeh if all goes well ill be uvmapping it tommorow and texturing and hopefully getting a walk script :}

alternate weapon form still havent shaved polys off
i suckzor at making hands XD
I was gonna remake a janus cos i think the model is fugly so i started on the body the body turned into a sort of head which lead to a body some arms and legs. Lol i always end up with mechs in my head oh well
heres my second model using wings on my first day
few improvements on the todler

theres like 5 different sections to the legs to make a proper walk animation (didnt even make one with the toddler gah im a noobs) i still need to shave polys off of the joints but i just wanted to get the bearings rite the model is 383 polys unoptimised (think i can cut it down alot wen i fix legs and the rest of it)
dont have a name for it yet any feedback would be nice apart from wat ive stated
and yeh if all goes well ill be uvmapping it tommorow and texturing and hopefully getting a walk script :}

alternate weapon form still havent shaved polys off
i suckzor at making hands XD
well
That's better then my texturing.
[EDIT]: Rattle, that model is nice, but there is not enough detail on the gun, and too much on the treds...
Here's what I've been working on.
Click to enlarge, 1600 x 1200 png's
[The stacked turrets are for you to see, and for my ease of modelling, ingame they will just upgrade to the model above it.]
Flamethrower

Resurrection Turret

Fusion Builder

Seeker Missiles

Behemoth

Machinegun

Artillery

Laser

[EDIT]: Rattle, that model is nice, but there is not enough detail on the gun, and too much on the treds...
Here's what I've been working on.
Click to enlarge, 1600 x 1200 png's
[The stacked turrets are for you to see, and for my ease of modelling, ingame they will just upgrade to the model above it.]
Flamethrower

Resurrection Turret

Fusion Builder

Seeker Missiles

Behemoth

Machinegun

Artillery

Laser

nice stuff draco
well i changed my mechs weapons cos.. i fudged up the beam weapon thing it had tons of bad poly's and faces and was to much effort to repair so i scrapped it and went for a similar bazooka cannon sort of thing and a misisle pod shud be easier to UV map to

the faces on the front r incase i feel the need to indent the weapons i hate things come out of thing air
well i changed my mechs weapons cos.. i fudged up the beam weapon thing it had tons of bad poly's and faces and was to much effort to repair so i scrapped it and went for a similar bazooka cannon sort of thing and a misisle pod shud be easier to UV map to

the faces on the front r incase i feel the need to indent the weapons i hate things come out of thing air



