Bug issue. Need help

Bug issue. Need help

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

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krogoth.com
Posts: 4
Joined: 18 May 2005, 01:41

Bug issue. Need help

Post by krogoth.com »

Hi,
I have tried to submit the bug report problem file thru the Bug tracker But was getting an error saying unable to upload the file.

Anyway I am submiting the file here with the hopes someone can give me some advice. I am trying to play Skirmish against one computer AI and the map is small divide or mars. Thanks!

Using script Commanders
Map: SmallDivide.smf
Mod: "XTA v9" from XTAPE.sdz
Created server on port 8452
Created local client with number 0
Listening to local client on connection 0
You are missing an OpenGL extension needed to use shadowmaps (fragment_program_shadow)
Content error:
Opening map file
Loading Map
Loading detail textures
Creating overhead texture
Creating ground shading
Loading tile file
Reading tiles
Reading tile map
Creating projectile texture
Number of damage types: 9
Loading units and weapons
Warning to many unit categories 33 missed all
Warning to many unit categories 33 missed all
Initializing map features
Generating trees
Parsing unit icons
Creating unit textures
Reading estimate path costs
Creating sky
Spring 0.75b2
Player Player joined as 0
AI\Bot-libs\KAI-0.12.dll has C++ interface
AI has enabled cheating.
GlobalAI1: KAI Metal Class by Krogothe
GlobalAI1: Metal Spots loaded from file
GlobalAI1: Metal Spots Found 24
GlobalAI1: UnitTable loaded in 0.000011s
GlobalAI1: Time Taken to create chokepoints: 0.036309
Spring 0.75b2 has crashed.
Exception: Access violation (0xc0000005)
Exception Address: 0x0187e198
DLL information:
0x00400000 spring
0x7c900000 ntdll
0x7c800000 kernel32
0x77dd0000 ADVAPI32
0x77e70000 RPCRT4
0x73f10000 dsound
0x77c10000 msvcrt
0x7e410000 USER32
0x77f10000 GDI32
0x774e0000 ole32
0x76b40000 WINMM
0x77c00000 VERSION
0x68b20000 GLU32
0x5ed00000 OPENGL32
0x73760000 DDRAW
0x73bc0000 DCIMAN32
0x76c90000 IMAGEHLP
0x71ad0000 WSOCK32
0x71ab0000 WS2_32
0x71aa0000 WS2HELP
0x10000000 SDL
0x7c340000 MSVCR71
0x00d00000 DevIL
0x66fc0000 freetype6
0x61b80000 zlib1
0x00e90000 glew32
0x003e0000 ILU
0x76390000 IMM32
0x22000000 mlfhook
0x74720000 MSCTF
0x755c0000 msctfime
0x605d0000 mslbui
0x01590000 ialmgicd
0x01860000 ialmgdev
0x77120000 OLEAUT32
0x024a0000 imslsp
0x77f60000 SHLWAPI
0x02740000 LIBEAY32_0.9.6l
0x01570000 vetredir
0x71a50000 mswsock
0x662b0000 hnetcfg
0x02930000 isafeif
0x71a90000 wshtcpip
0x76c30000 WINTRUST
0x77a80000 CRYPT32
0x77b20000 MSASN1
0x72d20000 wdmaud
0x72d10000 msacm32
0x77be0000 MSACM32
0x77bd0000 midimap
0x73ee0000 KsUser
0x0b9d0000 KAI-0.12
0x59a60000 DBGHELP
Stacktrace:
(0) C:\WINDOWS\system32\ialmgdev.dll [0x0187E198]
(1) Unknown [0x00242FE8]
Kloot
Spring Developer
Posts: 1867
Joined: 08 Oct 2006, 16:58

Post by Kloot »

Very probably an issue with your
GPU drivers (ialmgdev.dll is Intel's
OGL ICD). You can try upgrading
them, but don't expect too much.
krogoth.com
Posts: 4
Joined: 18 May 2005, 01:41

Post by krogoth.com »

Kloot,
Thanks for the reply, but how come it works fine when I run it in test mode or any other mode besides skirmish. It worked fine the first few times then it started doing this. Thanks again for all!
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