New dgun effects

New dgun effects

Requests for features in the spring code.

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Crappage
Posts: 38
Joined: 25 Mar 2007, 08:50

New dgun effects

Post by Crappage »

Just an idea I'm throwin' out there. So a weapon with DISINTEGRATOR in the name gives it that flare-lookin' thing... Someone could make more effects like lightning sparks or ice crystals or flames and all that, swirling dark energy and sparkles of light etc., with tags like ICEDISINTEGRATOR for the ice effect. Discuss it if you want, ignore it, or be a douchebag and start a flamewar like you always do, I don't care, because everyone's all "HEY CRAPPAGE MADE A THREAD, LET'S DERAIL IT CUZ WE'RE IDIOTS!!"

k go
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Snipawolf
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Post by Snipawolf »

MOD BASED!

KTHNXBAI!
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Crappage
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Joined: 25 Mar 2007, 08:50

Post by Crappage »

No it's not.
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Snipawolf
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Post by Snipawolf »

Yes, it is. Try XTA.
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Crappage
Posts: 38
Joined: 25 Mar 2007, 08:50

Post by Crappage »

I'm talking about the projectile, not the effect of the gun firing.
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Post by rattle »

What you want are CEGs on projectiles.

Anyway, instead of messing with it even more the d-gun hack should be abandoned and implemented properly first.
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FLOZi
MC: Legacy & Spring 1944 Developer
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Joined: 29 Apr 2005, 01:14

Post by FLOZi »

rattle wrote:What you want are CEGs on projectiles.

Anyway, instead of messing with it even more the d-gun hack should be abandoned and implemented properly first.
+1
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Snipawolf
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Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

What you want are CEGs on projectiles.
Hah, jack this thread and turn it into another "Particles emit from projectiles NAO" thread!
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

You can use WeaponType=DGun; instead of changing the weapon name.

You don't want to use DGuns for anything except DGuns though, their aim checking is horrible and they'll happily pump round after round into a mountainside. May be useful for a supcom mod but you should avoid it for anything meant to be good.
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Pressure Line
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Joined: 21 May 2007, 02:09

Post by Pressure Line »

KDR_11k wrote:May be useful for a supcom mod but you should avoid it for anything meant to be good.
i lolled.
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

We need cegs attached to projectiles... badly.
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Noruas
XTA Developer
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Joined: 24 Feb 2005, 02:58

Post by Noruas »

I think CA found somthing u were looking for...
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Post by rattle »

Kloot maed patch!
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Post by REVENGE »

rattle wrote:Kloot maed patch!
Is this going into 0.76? I heard we're not getting it until release after next...
tombom
Posts: 1933
Joined: 18 Dec 2005, 20:21

Post by tombom »

I have no idea why it wouldn't be in the next release, considering it's in SVN and the next release isn't really near release.
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