DWARF FORTRESS - Page 12

DWARF FORTRESS

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Comp1337
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Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

whas yall waitn 4
Saktoth
Zero-K Developer
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Post by Saktoth »

DWARF FORTRESS
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Comp1337
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Post by Comp1337 »

Looks to me like its already out >_>
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Sleksa
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Post by Sleksa »

DAMN YOU FOR GIVING ME FALSE HOPE >:(

yeah the game is out already but we are waiting for the next version which is like dwarf fortress on anabolic steroids with its 3d stuff 'n shit


if you dont know why everyone else is waiting for a new version of this game and can bear ASCII games you should definately give it a try, ill be hanging in #DF for people who have problems with this game and will do my best to help you get started. ~,~
Saktoth
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Post by Saktoth »

Someone highjacked Sleksa and replaced him with a friendly helpful doppleganger!

WHAT DID YOU DO WITH THE REAL SLEKSA?
Last edited by Saktoth on 23 Oct 2007, 04:28, edited 1 time in total.
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Sleksa
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Post by Sleksa »

Dwarf fortress does that to me :[
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Michilus_nimbus
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Joined: 19 Nov 2004, 20:38

Post by Michilus_nimbus »

16 left.
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Muzic
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Joined: 09 Aug 2006, 07:08

Post by Muzic »

There's a dwarf who's sure all that glitters is gold
And she's buying a *Stone Statue of Heaven*
And when she gets there she knows if the stores are closed
With a tantrum she can get what she came for

Woe oh oh oh oh oh
And she's buying a *Stone Statue of Heaven*

*electric bard solo*
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Comp1337
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Post by Comp1337 »

Ill check it out, hopefully it has some kind of userfriendlyness, i hate the ones without help for bindings etc
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Michilus_nimbus
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Post by Michilus_nimbus »

Comp1337 wrote:hopefully it has some kind of userfriendlyness
HAHAHAHAHAHAHAHA
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Sleksa
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Post by Sleksa »

Comp1337 wrote:
hopefully it has some kind of userfriendlyness
HAHAHAHAHAHAHAHA
:----D
Dwarf Fortress is an ASCII game which includes both a roguelike adventure mode and a city management mode similar to Dungeon Keeper. It has a very steep learning curve, partly due to its ASCII graphics, but it is one of the most complex games ever released
Ill be in #DF if you need help getting started or you have trouble understanding something.

also the dwarf fortress wiki is compulsory read while getting the hang of the game;

http://dwarf.lendemaindeveille.com/index.php/Main_Page

http://dwarf.lendemaindeveille.com/index.php/Controls

http://dwarf.lendemaindeveille.com/inde ... tress_Mode

http://dwarf.lendemaindeveille.com/inde ... rst_Winter

http://dwarf.lendemaindeveille.com/inde ... ant_Advice

and lastly

http://dwarf.lendemaindeveille.com/inde ... _Questions

reading these few will answer most of you basic questions >_>

basically i had to do like 20 forts before i survived through the first winter
(before that a band of berserk elephants raided my fortress because a hunter messed with wrong wildlife at a wrong time, butchering everyone, or acidentally flooding the whole map in a farming related accident)



and to advertise my own fortresses a bit!

http://mkv25.net/dfma/map-888-sovietrussia

http://mkv25.net/dfma/map-1118-sovietrussiya

and the ever so awesome

http://mkv25.net/dfma/map-309-copperblazes
This was the final recorded census of Copperblazes by the mountainhomes city liaison before all contact was lost. Copperblazes had found adamantine and was prepared to mine it out. Historians note that was experiencing decadence on an unprecedented scale. As nobles drank from gold plated, iron studded, platinum banded, bejeweled silver goblets while making senseless demands for green diamond, opals, and platinum items, the common dwarf was facing mass unemployment, as over 100 dwarves sat idle or were involved in non-stop parties.

Copperblazes survived over 33 goblin sieges with over 900 goblins dead, 92 dead kobold thieves, 84 fire man attacks, 12 demon attacks, 200 dead unicorns, and over 100 combined dead lizard men, cave crocodiles and giant toads.

"It was just pointlessly large."

Cliky linky!
Death Dragon
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Joined: 20 Oct 2007, 09:47

Post by Death Dragon »

Michilus_nimbus wrote:
Comp1337 wrote:hopefully it has some kind of userfriendlyness
HAHAHAHAHAHAHAHA
I wanted to say that, too. :P
Saktoth
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Post by Saktoth »

Compared to most roguelikes, with their prayers and unicorn horns and obscure messages that you'd never know what they meant unless you looked it up and downright unfair monster spawns specifically just designed to kill you and endless reams of odd commands all tied to a different button ('wipe face'), its very user-friendly.
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SwiftSpear
Classic Community Lead
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Post by SwiftSpear »

http://www.bay12games.com/dwarves/dev_notes.txt

keeping this on the active page...
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Muzic
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Post by Muzic »

11 left!!!
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nemppu
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Joined: 25 Jun 2007, 22:27

Post by nemppu »

the wait it is so so so long ;-;

edit: atleast i got orange box now ;>
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Comp1337
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Post by Comp1337 »

Saktoth wrote:Compared to most roguelikes, with their prayers and unicorn horns and obscure messages that you'd never know what they meant unless you looked it up and downright unfair monster spawns specifically just designed to kill you and endless reams of odd commands all tied to a different button ('wipe face'), its very user-friendly.
Thats pretty much what i meant.
Death Dragon
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Joined: 20 Oct 2007, 09:47

Post by Death Dragon »

Muzic wrote:11 left!!!
9 left!! :!:

Edit:
7 left now.
I think it means 7 half days left.
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Michilus_nimbus
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Joined: 19 Nov 2004, 20:38

Post by Michilus_nimbus »

2
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Michilus_nimbus
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Joined: 19 Nov 2004, 20:38

Post by Michilus_nimbus »

2
edit: double post, stupid timeouts
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