Core Instigator +1
Moderators: MR.D, Moderators
I'm not really happy with how the texture is turning out, might be part to getting a new flat panel monitor.
For some reason I can't seem to reach the quality I got on the goliath.
Feels like chasing a unicorn..
But here is an update on what I have so far.
For some reason I can't seem to reach the quality I got on the goliath.
Feels like chasing a unicorn..
But here is an update on what I have so far.
Last edited by MR.D on 24 Oct 2007, 06:54, edited 1 time in total.
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
I think it needs a bit more dirt and wear.
There is a contradiction, in my eyes, between the very worn base metal texture, and the largely brand-new, unworn detail texture on top.
Particularly for things like the barrel and the muzzle (I don't really like the texture on the muzzle), I think you should show some smoke wear and soot.
Another way to liven it up a little is to put some more specific greebles in some areas, rather then just adding general technical-plate 'noise'. Which looks good, btw, but it does tend to fade into a more background effect.
Still, it's an excellent job.
There is a contradiction, in my eyes, between the very worn base metal texture, and the largely brand-new, unworn detail texture on top.
Particularly for things like the barrel and the muzzle (I don't really like the texture on the muzzle), I think you should show some smoke wear and soot.
Another way to liven it up a little is to put some more specific greebles in some areas, rather then just adding general technical-plate 'noise'. Which looks good, btw, but it does tend to fade into a more background effect.
Still, it's an excellent job.
Yeah its got the 4-track-swap objects that needs to be scripted, rest of the gator should match up really closely so it won't need much if any additional scripting besides the track stuff.
I'll have the model and textures uploaded as soon as I finish up the .dds stuff.
Definately going to add the red spots to the glowmap for this, but I'll leave the goliath for now.
I really appreciate your help with doing the scripting Rattle, I don't think I would ever get these done without it
And Smoth for the track swap sexy code too :D
I'll have the model and textures uploaded as soon as I finish up the .dds stuff.
Definately going to add the red spots to the glowmap for this, but I'll leave the goliath for now.
I really appreciate your help with doing the scripting Rattle, I don't think I would ever get these done without it

And Smoth for the track swap sexy code too :D
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- Imperial Winter Developer
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- Joined: 24 Aug 2004, 08:59
OK, textures are all done in .dds (hopefully won't need editing
), and this is ready for scripts.
**Core Instigator model and textures**
Inside the zip =
cor_gator.max 3dsmax-7 file,
corgator.s3o spring model,
2 main dds textures in 1024x1024 & 512x512
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http://www.mrd.str8-6.com/files/cor_gator.zip
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**Core Instigator model and textures**
Inside the zip =
cor_gator.max 3dsmax-7 file,
corgator.s3o spring model,
2 main dds textures in 1024x1024 & 512x512
-----------------------------------------------------
http://www.mrd.str8-6.com/files/cor_gator.zip
-----------------------------------------------------