Where can I get TA? - Page 2

Where can I get TA?

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

Moderator: Moderators

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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

play against an AI
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BrainDamage
Lobby Developer
Posts: 1164
Joined: 25 Sep 2006, 13:56

Post by BrainDamage »

Guiltfeeder566 wrote:How do you play a single player game without needing to go online?
you can either use

springsp

or

springlobby
Guiltfeeder566
Posts: 13
Joined: 22 Oct 2007, 02:44

Post by Guiltfeeder566 »

How do i do that though? The only thing for games i can find is the battle control thing, and i need to log into the server to do that. I have dial up and not on my laptop, which i use to play.

Edit: Thanks
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LOrDo
Posts: 1154
Joined: 27 Feb 2006, 00:21

Post by LOrDo »

Yeah, SpringSP is your best and pretty much only option for playing Spring single player.
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BrainDamage
Lobby Developer
Posts: 1164
Joined: 25 Sep 2006, 13:56

Post by BrainDamage »

LOrDo wrote:Yeah, SpringSP is my choice for playing Spring single player, but i never tried springlobby or i'd say there is at least an alternative
fixed
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PicassoCT
Journeywar Developer & Mapper
Posts: 10453
Joined: 24 Jan 2006, 21:12

Post by PicassoCT »

At the: You need TA the Origina CD for Spring - line - why not change it into something less easy to missunderstood. How about

You can play TA Spring without owning a TA CD, but it is illegal.

I know all those Lawyers out there love such Sentences.... ;)
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

I can play gundam, ee, starwars, nano, 44, kp etc all without TA.
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rcdraco
Posts: 781
Joined: 22 Nov 2006, 02:50

bah

Post by rcdraco »

I made a mod called BloX, it kinda sucks but it is mostly free, mostly. A few bitmaps, and the nanospray are all that remain, and I don't even use the bitmaps for anything.
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Tired
Posts: 302
Joined: 14 Nov 2005, 07:19

Post by Tired »

No links to warez plx -mod , NOiZE
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

Saktoth wrote:I guess its just a matter of making some morre solidd, original content mods. Not much else we can do there.
No, there are already solid, original content mods, so it's not just a matter of making some. It's more a matter of shifting mentalities, and of building a player base for them, and you can help there!
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Post by Saktoth »

I said more (actually i said morre). Either way, all the original content mods are just not as complete as the OTA ones. I know that its a big ask to compete with a game thats been developed over 10 years, has hundreds of units, and is using the work of a professional game developer as its base- but thats what they're doing.

Especially considering most of these 3rd party mods are the work of just one guy. Since all these mods are usually copyright as well, you dont get the organic, evolving nature of the OTA mods (XTA, AA, BA, CA, NOTA, FunTA, LLTA) branching, changing, mutating (for better or worse). The best candidate for an evolving, open-source mod is KP, which has restricted strategic, tactical and unit choices and is somewhat limited in replayability and graphics, as good as a mod as it is. Its a real shame i couldnt get the CA team to work on an original content mod.
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Fanger
Expand & Exterminate Developer
Posts: 1509
Joined: 22 Nov 2005, 22:58

Post by Fanger »

What do you mean.. EE has atm 3 complete sides (give or take 5 units) and is completely playable, with consistant artwork.. additionally why does something need to be constantly evolving..
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