Balanced Annihilation V5.8
Moderator: Moderators
- Machiosabre
- Posts: 1474
- Joined: 25 Dec 2005, 22:56
I think it's the only option if you really want to replace the models, since having all the models redone at once is unrealistic at this point and using models that are available can only encourage people to make more.
Of course keeping the old models to stay a bit closer to TA would seem a more ba thing to do.
Of course keeping the old models to stay a bit closer to TA would seem a more ba thing to do.
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- Posts: 1176
- Joined: 23 Aug 2007, 19:46
The problem is that it doesn't fit to Arm units. Besides the Bantha I think no Arm unit has such a metallic look while it's pretty common for Core. Arm just has this brownish look...DZHIBRISH wrote:The only unit worth taking is the Crabe to be honest.Its a very good looking unit and should be added to ba as well to replace the ugly fatboy.
There is, that lotus thing, check the art and model forum.DZHIBRISH wrote:Besides the crabe and the solar ca hasnt got any better looking models tbh...i took the crabe model to TFM but didnt take the solar cause there isnt a new solar for the other side.
I can see the point that units should be consistent- esp considering a lot of s3o's are messy looking and have no contrast when viewed from a distance. However, BA has some really terrible 3rd party models in there, that dont fit the theme or quality of TA units either in geometry or in texturing. Things like the Beamer (just a bucket of haphazardly stuck together cylinders) and the Janus (a pair of cigarettes sticking out of a box). The Adv fusion is another horrendously ugly poorly textured piece of poo, that uses those terrible looking blue splodgey textures that, i believe, are meant to be animated but just look terrible in spring. CA has at least made an effort towards retexuring and replacing these.
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- Posts: 81
- Joined: 18 Jul 2007, 07:06
shut the fuck up.Only because NOIZE refuses to do anything about the graphics.
If you want new models and stuff in, please recreate all the core and arm units ingame, making a scramble with some new units some old units and some units that have nothing to do with arm or core visually might be what you want, but the rest of us would rather have consistency than a fucking mess.
A little bug report: You didn't include all of the buildbar widget.. At least the repeat image is missing and I'm not sure if it uses anything else.
You probably didn't notice because it's in your Spring LuaUI directory but you didn't put it into the mod archive..
The other widgets are probably fine.. I don't think they use any other files..
You probably didn't notice because it's in your Spring LuaUI directory but you didn't put it into the mod archive..
The other widgets are probably fine.. I don't think they use any other files..
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
- clumsy_culhane
- Posts: 370
- Joined: 30 Jul 2007, 10:27
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- Posts: 81
- Joined: 18 Jul 2007, 07:06
Noize told me, when asking about nabbing XTA fx, he didnt want to import XTA models because the scale and size is quite different, this would obviously have an impact on hitspheres etc, so wouldnt be such a clean cut copy-paste as you may expect.
Also a lot of the xplosions etc recently added to xta have made an impact on performance for people with lower end machines, and given the higher number of units on the field in BA, it may cause quite a big performance hit. Then again, i know _nothing_ about modding so could just be talking out of my arse
Also a lot of the xplosions etc recently added to xta have made an impact on performance for people with lower end machines, and given the higher number of units on the field in BA, it may cause quite a big performance hit. Then again, i know _nothing_ about modding so could just be talking out of my arse

Dude, by any real standards the TA units ARE hodge-podge.Sleksa wrote: If you want new models and stuff in, please recreate all the core and arm units ingame, making a scramble with some new units some old units and some units that have nothing to do with arm or core visually might be what you want, but the rest of us would rather have consistency than a fucking mess.
Indeed. Needs smothing.smoth wrote:Dude, by any real standards the TA units ARE hodge-podge.Sleksa wrote: If you want new models and stuff in, please recreate all the core and arm units ingame, making a scramble with some new units some old units and some units that have nothing to do with arm or core visually might be what you want, but the rest of us would rather have consistency than a fucking mess.
I think what mr. D is doing is fantastic. Makes me want to texture the dominator I have sitting around on a hd. Maybe even do another but honestly, it is starting to happen. And that is fabulous.
Now, that asside. The default spring explosion is wasteful for what it is. ESP com explosion. Many of them use awful amount of particles.
Now, that asside. The default spring explosion is wasteful for what it is. ESP com explosion. Many of them use awful amount of particles.