New map similar the Castles map called Castle Gods - Page 2

New map similar the Castles map called Castle Gods

All map release threads should be posted here

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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Post by LordMatt »

Saktoth wrote:25 tidal with the current wind rate doesnt really make it that much more attractive.

The thing about Castles is that the middle metal is all in the water. If you want it you have to make a whole new fac and expose yourself a lot. Yet i -still- make a point of rushing the mid on castles and pwning everyone with core seaplane gunships.

On this map its all land and the middle is actually quite easy to defend.

Its really enough to just distribute the metal evenly across the map. The metal gained from owning the majority of an evenly distributed metal field is usually enough to tip the game in your favour.
Oo I only played castles once but I just made mex in the middle with com...
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Post by Saktoth »

The com cant get into the water by himself, and if you make mex in the water from the edge, then you can only cover so much of the metal.
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Although i never reallt like the Castles concept, this map does look very nice, Great work mate!

Only comment i could come up with might be add some features, but tbh it doesn't really need them.

again, Nice work!
Death Dragon
Posts: 23
Joined: 20 Oct 2007, 09:47

Post by Death Dragon »

smoth wrote:I really like what you have done here!
Agreed
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CompWiz
Posts: 537
Joined: 16 Apr 2006, 04:20

Post by CompWiz »

how do i get this map?

all the links are broken!
BaNa
Posts: 1562
Joined: 09 Sep 2007, 21:05

Post by BaNa »

CompWiz wrote:how do i get this map?

all the links are broken!
http://www.unknown-files.net/spring/3658/CastelgodsV21/

And let me add a congrats too, my brother likes to play this map v. bots.
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CompWiz
Posts: 537
Joined: 16 Apr 2006, 04:20

Post by CompWiz »

Thanks
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