Random WIP 2006-2011 - Page 46

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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BlackLiger
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Post by BlackLiger »

Well, since this has turned into the general WIP topic...

Image

Modeled for uni, 3.5 hours put in so far, not elimated all the un-necessary faces (mostly the rear hatches undersides need to be deleted yet)

Dunno poly count, anyone got any clue how to make 3d studio max tell you poly counts? :P
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MR.D
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Post by MR.D »

BRDM :D sexy

needs some faces fixed tho.
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Pressure Line
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Post by Pressure Line »

MR.D wrote:BRDM :D sexy

needs some faces fixed tho.
looks more like a BTR-60 :P

very nice though :)
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Guessmyname
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Post by Guessmyname »

Image

Twiddled some faces to resolve clipping issues and added guns so that the thing actually has arms for a reason
Warlord Zsinj
Imperial Winter Developer
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Post by Warlord Zsinj »

Very cool.

But not star wars ;)
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rcdraco
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Joined: 22 Nov 2006, 02:50

wow

Post by rcdraco »

Looks like a supergundam mech, like the one that tows more guns. Totally animate it and put it ingame.
DemO
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Joined: 18 Jul 2006, 02:05

Post by DemO »

Guessmyname wrote:Image

Twiddled some faces to resolve clipping issues and added guns so that the thing actually has arms for a reason
New KROG for (x)A mods gg.
DZHIBRISH
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Post by DZHIBRISH »

exactly what i was thinking...
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Snipawolf
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Post by Snipawolf »

:|
Warlord Zsinj
Imperial Winter Developer
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Post by Warlord Zsinj »

Nmm, yeah, that does have echoes of a krog.

It does need the distinctive head though, or atleast something referencing it.
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MR.D
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Post by MR.D »

Looks more "Mecha" than it does organic evil like the Krogoth does in OTA, but its a damn fine model regardless.
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BlackLiger
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Post by BlackLiger »

Pressure Line wrote:
MR.D wrote:BRDM :D sexy

needs some faces fixed tho.
looks more like a BTR-60 :P

very nice though :)
BTR70, early production run :P I'm working from the old russian blueprints :P
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MR.D
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Post by MR.D »

my bad ^^, the turret threw me off, cause its so similar :D

Image
Last edited by MR.D on 20 Oct 2007, 09:35, edited 1 time in total.
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clumsy_culhane
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Post by clumsy_culhane »

Image

my very first model.. will make into a decent mech eventually :)

edit: and yes thats sketchup...
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SwiftSpear
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Post by SwiftSpear »

Guessmyname wrote:http://www.uploadthis.co.uk/uploads/Gue ... onest2.JPG

Twiddled some faces to resolve clipping issues and added guns so that the thing actually has arms for a reason
Looks like a front mission mech. Ownage.
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BlackLiger
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Post by BlackLiger »

MR.D wrote:my bad ^^, the turret threw me off, cause its so similar :D

Image
Yah it's still a WIP, I need to edit the front section a bit to match the proper BTR70
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Erom
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Post by Erom »

I just finished half-life 2, so I have sort of a near-future, urban dystopia theme on the brain, and I was thinking I would do some features. This was my first attempt - a concrete barricade. Since these would probably be used quite a lot on a map, I tried to keep them as simple as possible - currently 26 polys and a 128x texture.

Image
Image

Too much caution tape? Suggestions on what I should do next? I want to stay away from anything too large for now because I don't want to have to do a bunch of broken states.
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SwiftSpear
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Post by SwiftSpear »

Very nice Erom. I can see certain mods using that as a DTesc wall even...
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Neddie
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Post by Neddie »

If only we could rotate footprints...
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Pressure Line
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Post by Pressure Line »

neddiedrow wrote:If only we could rotate footprints...
the footprints rotate properly when you use the [ and ] buttons afaik...
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